Hecarim vs Jarvan IV

Hecarim
vs
50.1%

over 3206 games

Jarvan IV

Skill matchup

Strong engageHeavy AD damageHeavy CCDive threat

You are stronger early. Look to snowball before your opponent scales.

Build vs Jarvan IV

Build adapted to this matchup

Recommended items for Hecarim: Spear of Shojin, Black Cleaver, Death's Dance, Ionian Boots of Lucidity, Endless Hunger, Hubris, Maw of Malmortius, Axiom Arc.

Starting items

Gustwalker Hatchling

Core build

Spear of Shojin
1
Black Cleaver
2
Death's Dance
3

Standard

Ionian Boots of Lucidity
4CDR
Endless Hunger
5

Summoner spells

HasteSmite98%
FlashSmite2%

Anti CC

Mercury's Treads
4vs CC

Other options

Endless Hunger
Hubris
Maw of Malmortius
Axiom Arc
Serylda's Grudge
Voltaic Cyclosword
Serpent's Fang
Sterak's Gage
Eclipse
Lord Dominik's Regards
Executioner's Calling
Randuin's Omen
Serrated Dirk
Guardian Angel
Zeke's Convergence
Trinity Force
Spirit Visage
Mortal Reminder
Frozen Heart
Muramana
Chempunk Chainsword
Youmuu's Ghostblade
B. F. Sword
Bastionbreaker
Force of Nature
Umbral Glaive
Jak'Sho, The Protean
Dead Man's Plate
55.2% WR286 games
SorcerySorcery
Stormraider's SurgeStormraider's Surge
Nimbus CloakNimbus Cloak
CelerityCelerity
WaterwalkingWaterwalking
PrecisionPrecision
Legend: HasteLegend: Haste
TriumphTriumph
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Hecarim

Tips to maximize your impact

  1. Charge from far away

    Cast Devastating Charge (E) far from your target: the longer the run, the farther the knockback and the harder the hit, and Warpath (passive) turns your bonus move speed into AD.

  2. Engage from range with your R

    Cast Onslaught of Shadows (R) from range: the fear from the shockwave, at the end of the dash, lasts longer after a long run.

  3. Recast Rampage without waiting

    In teamfights, recast Rampage (Q) as soon as it's back: each cast that hits adds a stack, which lowers its cooldown and raises its damage.

  4. Activate your W in the thick of it

    Activate Spirit of Dread (W) in the middle of the enemies: you gain armor and magic resist, and heal for part of the damage you and your team deal to them.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1