Hecarim vs Kha'Zix
Skill matchup
You are stronger early. Look to snowball before your opponent scales.
Build vs Kha'Zix
Build adapted to this matchup
Recommended items for Hecarim: Spear of Shojin, Death's Dance, Endless Hunger, Ionian Boots of Lucidity, Black Cleaver, Hubris, Axiom Arc, Maw of Malmortius.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Kha'Zix's abilities
Passive, spells and ultimate
Nearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 4s | 9s | 20s | – |
| 6 | 4s | 9s | 20s | 1m40 |
| 9 | 4s | 9s | 20s | 1m40 |
| 11 | 4s | 9s | 20s | 1m25 |
| 16 | 4s | 9s | 16s | 1m10 |
| 18 | 4s | 9s | 12s | 1m10 |
Playing as Hecarim
Tips to maximize your impact
- Charge from far away
Cast Devastating Charge (E) far from your target: the longer the run, the farther the knockback and the harder the hit, and Warpath (passive) turns your bonus move speed into AD.
- Engage from range with your R
Cast Onslaught of Shadows (R) from range: the fear from the shockwave, at the end of the dash, lasts longer after a long run.
- Recast Rampage without waiting
In teamfights, recast Rampage (Q) as soon as it's back: each cast that hits adds a stack, which lowers its cooldown and raises its damage.
- Activate your W in the thick of it
Activate Spirit of Dread (W) in the middle of the enemies: you gain armor and magic resist, and heal for part of the damage you and your team deal to them.
Playing against Kha'Zix
How to counter and exploit weaknesses
- Stay near an ally
Stay near an ally: alone, Unseen Threat (passive) marks you as isolated, and Taste Their Fear (Q) hits you much harder.
- Fight back if his leap misses
If he leaps in without a kill, fight back: Leap (E) has a 20 to 12 second cooldown, which a takedown only resets once the spell is evolved.
- Ward his paths
Ward his paths: out of sight, Unseen Threat (passive) empowers his next auto against a champion, which damages and slows.
Other Hecarim matchups
Patch 16.21.1