Hecarim vs Kayn
Skill matchup
You are stronger early. Look to snowball before your opponent scales.
Build vs Kayn
Build adapted to this matchup
Recommended items for Hecarim: Spear of Shojin, Death's Dance, Endless Hunger, Ionian Boots of Lucidity, Black Cleaver, Hubris, Axiom Arc, Maw of Malmortius.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Kayn's abilities
Passive, spells and ultimate
Kayn wields an ancient weapon and fights Rhaast, the darkin within it, for control. Either the Darkin will triumph, or Kayn will master Rhaast and become the Shadow Assassin.Darkin: Heal for a percentage of spell damage dealt to champions.Shadow Assassin: For the first few seconds in combat with enemy champions, deal bonus damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 13s | 21s | – |
| 6 | 6s | 13s | 21s | 2m |
| 9 | 5s | 12s | 21s | 2m |
| 11 | 5s | 11s | 21s | 1m40 |
| 16 | 5s | 9s | 17s | 1m20 |
| 18 | 5s | 9s | 13s | 1m20 |
Playing as Hecarim
Tips to maximize your impact
- Charge from far away
Cast Devastating Charge (E) far from your target: the longer the run, the farther the knockback and the harder the hit, and Warpath (passive) turns your bonus move speed into AD.
- Engage from range with your R
Cast Onslaught of Shadows (R) from range: the fear from the shockwave, at the end of the dash, lasts longer after a long run.
- Recast Rampage without waiting
In teamfights, recast Rampage (Q) as soon as it's back: each cast that hits adds a stack, which lowers its cooldown and raises its damage.
- Activate your W in the thick of it
Activate Spirit of Dread (W) in the middle of the enemies: you gain armor and magic resist, and heal for part of the damage you and your team deal to them.
Playing against Kayn
How to counter and exploit weaknesses
- Dodge his Blade's Reach
Dodge Blade's Reach (W): Umbral Trespass (R) can only target a champion he just damaged, and this ranged hit is how he marks you from range.
- Save your CC for his E
If you have CC, land it during Shadow Step (E): once immobilized, he loses the spell and can't move through walls anymore.
- Save your spells for his exit
Don't cast your spells during Umbral Trespass (R): hidden inside your ally, he's untargetable. Save them for when he bursts out.
- Ward your jungle too
Ward your jungle too, not just the river: Shadow Step (E) lets him go through walls and show up from unexpected paths.
- Pressure him before he transforms
Pressure him before his transformation: until he picks Rhaast or Shadow Assassin, The Darkin Scythe (passive) gives him no healing or bonus damage.
Other Hecarim matchups
Patch 16.21.1