Jarvan IV vs Jax
Skill matchup
Build vs Jax
Build adapted to this matchup
Recommended items for Jarvan IV: Profane Hydra, Voltaic Cyclosword, Bastionbreaker, Plated Steelcaps, Black Cleaver, Eclipse, Sundered Sky, Death's Dance.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Jax's abilities
Passive, spells and ultimate
Jax's consecutive basic attacks continuously increase his Attack Speed.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 7s | 17s | – |
| 6 | 7s | 7s | 17s | 1m50 |
| 9 | 6s | 6s | 17s | 1m50 |
| 11 | 6s | 5s | 17s | 1m40 |
| 16 | 6s | 3s | 13s | 1m30 |
| 18 | 6s | 3s | 9s | 1m30 |
Playing as Jarvan IV
Tips to maximize your impact
- Flag first, then lance
Plant Demacian Standard (E), then cast Dragon Strike (Q) toward it: you fly to the flag and knock enemies in your path into the air.
- Start with an auto
Land an auto as soon as you reach your target: Martial Cadence (passive) adds damage based on their current health, then only triggers on them again after a few seconds.
- Trap a carry in your arena
Cast Cataclysm (R) on a carry who is away from their team: the arena is impassable, and you can recast to collapse it if it gets in your allies' way.
- Plant your flag near your allies
In teamfights, plant Demacian Standard (E) near the allies who are attacking: it gives them attack speed while they stay close to it.
Playing against Jax
How to counter and exploit weaknesses
- Short trades
Take a short trade, then back off: Relentless Assault (passive) increases his attack speed with each consecutive auto.
- Back off during Counter Strike
During Counter Strike (E), back off instead of attacking: he dodges your autos, then stuns nearby enemies, dealing more damage per dodged auto.
- Trade after his E
Trade right after Counter Strike (E): it's both his defense and his only stun, and it has a 17 to 9 second cooldown.
- Don't let him split push alone
In the late game, don't leave his split push unanswered: send someone to hold his lane, or force an objective on the other side of the map.
Other Jarvan IV matchups
Patch 16.21.1