Jarvan IV vs Nocturne
Skill matchup
Build vs Nocturne
Build adapted to this matchup
Recommended items for Jarvan IV: Profane Hydra, Voltaic Cyclosword, Bastionbreaker, Plated Steelcaps, Death's Dance, Black Cleaver, Sundered Sky, Eclipse.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Nocturne's abilities
Passive, spells and ultimate
Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. Nocturne's basic attacks reduce this cooldown.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 20s | 15s | – |
| 6 | 8s | 20s | 15s | 2m40 |
| 9 | 8s | 18s | 15s | 2m40 |
| 11 | 8s | 16s | 15s | 2m10 |
| 16 | 8s | 12s | 13s | 1m40 |
| 18 | 8s | 12s | 11s | 1m40 |
Playing as Jarvan IV
Tips to maximize your impact
- Flag first, then lance
Plant Demacian Standard (E), then cast Dragon Strike (Q) toward it: you fly to the flag and knock enemies in your path into the air.
- Start with an auto
Land an auto as soon as you reach your target: Martial Cadence (passive) adds damage based on their current health, then only triggers on them again after a few seconds.
- Trap a carry in your arena
Cast Cataclysm (R) on a carry who is away from their team: the arena is impassable, and you can recast to collapse it if it gets in your allies' way.
- Plant your flag near your allies
In teamfights, plant Demacian Standard (E) near the allies who are attacking: it gives them attack speed while they stay close to it.
Playing against Nocturne
How to counter and exploit weaknesses
- Break his tether
Move away as soon as Unspeakable Horror (E) tethers you to him: if you get out of range before the tether ends, you aren't feared.
- Pop his barrier first
If you have CC, cast a cheap spell first: Shroud of Darkness (W) only blocks one ability, for 1.5 seconds.
- Move closer to your allies
When Paranoia (R) darkens your vision, move closer to your allies: you can't see them anymore, and he can launch himself at an isolated champion.
- Ward your flanks
Ward your jungle and your flanks: Paranoia (R) lets him launch himself at you from long range, and vision helps you see him coming.
Other Jarvan IV matchups
Patch 16.21.1