Nocturne vs Jarvan IV

Nocturne
vs
Not enough games
Jarvan IV
Strong engageHeavy AD damageHeavy CCDive threat

You are stronger late game. Farm safe and avoid early trades.

Build vs Jarvan IV

The champion's reference build, for lack of enough games in this matchup

Recommended items for Nocturne: Profane Hydra, Axiom Arc, Voltaic Cyclosword, Mercury's Treads, Experimental Hexplate, Lord Dominik's Regards, Guardian Angel, Death's Dance.

Starting items

Scorchclaw Pup

Core build

Profane Hydra
1
Axiom Arc
2
Voltaic Cyclosword
3

Standard

Boots of Swiftness
4vs Slow
Experimental Hexplate
5

Summoner spells

FlashSmite100%

Other options

Experimental Hexplate
Lord Dominik's Regards
Guardian Angel
Death's Dance
DominationDomination
Hail of BladesHail of Blades
Sudden ImpactSudden Impact
Grisly MementosGrisly Mementos
Ultimate HunterUltimate Hunter
PrecisionPrecision
Legend: AlacrityLegend: Alacrity
TriumphTriumph
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Nocturne

Tips to maximize your impact

  1. Fight on your trail

    Fight on the Dusk Trail left by Duskbringer (Q): on it, you gain move speed and AD, and you move through units.

  2. Stay in range during your fear

    Stay near your target after Unspeakable Horror (E): if the tether holds until the end, they're feared, and you gain move speed toward them.

  3. Block their CC with your Shroud

    Cast Shroud of Darkness (W) just before their CC: the barrier blocks the next enemy ability for 1.5 seconds, and a successful block doubles the spell's attack speed bonus.

  4. Paranoia on an isolated enemy

    Cast Paranoia (R) when an enemy is isolated: they can no longer see their allies, and you can launch yourself at them from long range, farther with each rank.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1