Nocturne vs Wukong
You are stronger late game. Farm safe and avoid early trades.
Build vs Wukong
The champion's reference build, for lack of enough games in this matchup
Recommended items for Nocturne: Profane Hydra, Axiom Arc, Voltaic Cyclosword, Plated Steelcaps, Experimental Hexplate, Stridebreaker, Guardian Angel, Lord Dominik's Regards.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Wukong's abilities
Passive, spells and ultimate
Wukong gains stacking armor and max health regeneration while fighting champions and monsters.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 22s | 10s | – |
| 6 | 7s | 22s | 10s | 2m10 |
| 9 | 6s | 21s | 10s | 2m10 |
| 11 | 6s | 20s | 10s | 1m50 |
| 16 | 6s | 18s | 8.5s | 1m30 |
| 18 | 6s | 18s | 7s | 1m30 |
Playing as Nocturne
Tips to maximize your impact
- Fight on your trail
Fight on the Dusk Trail left by Duskbringer (Q): on it, you gain move speed and AD, and you move through units.
- Stay in range during your fear
Stay near your target after Unspeakable Horror (E): if the tether holds until the end, they're feared, and you gain move speed toward them.
- Block their CC with your Shroud
Cast Shroud of Darkness (W) just before their CC: the barrier blocks the next enemy ability for 1.5 seconds, and a successful block doubles the spell's attack speed bonus.
- Paranoia on an isolated enemy
Cast Paranoia (R) when an enemy is isolated: they can no longer see their allies, and you can launch yourself at them from long range, farther with each rank.
Playing against Wukong
How to counter and exploit weaknesses
- Trade after his W
Trade after Warrior Trickster (W): it's his best escape, and it has a 22 to 18 second cooldown.
- Ignore the still clone
When Warrior Trickster (W) turns him invisible, ignore the figure standing still: that's the clone, and the real Wukong just dashed off to the side.
- Spread out from your allies
When he has Cyclone (R), spread out from your allies: he spins in the middle of your team and knocks every nearby enemy into the air, twice.
- Escape after his second Cyclone
If you have a way to escape, wait for his second Cyclone (R) to end: the spell can be recast once, and each spin knocks nearby enemies into the air again.
Other Nocturne matchups
Patch 16.21.1