Wukong vs Nocturne
Build vs Nocturne
The champion's reference build, for lack of enough games in this matchup
Recommended items for Wukong: Trinity Force, Black Cleaver, Death's Dance, Plated Steelcaps, Maw of Malmortius, Sterak's Gage, Guardian Angel, Youmuu's Ghostblade.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Nocturne's abilities
Passive, spells and ultimate
Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. Nocturne's basic attacks reduce this cooldown.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 20s | 15s | – |
| 6 | 8s | 20s | 15s | 2m40 |
| 9 | 8s | 18s | 15s | 2m40 |
| 11 | 8s | 16s | 15s | 2m10 |
| 16 | 8s | 12s | 13s | 1m40 |
| 18 | 8s | 12s | 11s | 1m40 |
Playing as Wukong
Tips to maximize your impact
- Nimbus Strike, then Crushing Blow
Engage with Nimbus Strike (E), then Crushing Blow (Q): the dash gives you attack speed, and Crushing Blow shreds your target's armor before your Cyclone (R).
- Stay in close
Stay in close when you fight: Stone Skin (passive) increases your armor and health regen as long as you're fighting champions or monsters.
- Vanish to escape or dodge
Cast Warrior Trickster (W) to escape or dodge a key spell: you dash and turn invisible for a moment, and your clone stays in place to fool the enemy.
- Recast your Cyclone
Recast Cyclone (R) right after the first: the spell can be cast twice, and each spin knocks nearby enemies into the air again.
Playing against Nocturne
How to counter and exploit weaknesses
- Break his tether
Move away as soon as Unspeakable Horror (E) tethers you to him: if you get out of range before the tether ends, you aren't feared.
- Pop his barrier first
If you have CC, cast a cheap spell first: Shroud of Darkness (W) only blocks one ability, for 1.5 seconds.
- Move closer to your allies
When Paranoia (R) darkens your vision, move closer to your allies: you can't see them anymore, and he can launch himself at an isolated champion.
- Ward your flanks
Ward your jungle and your flanks: Paranoia (R) lets him launch himself at you from long range, and vision helps you see him coming.
Other Wukong matchups
Patch 16.21.1