Jarvan IV vs Nunu & Willump
Skill matchup
Build vs Nunu & Willump
Build adapted to this matchup
Recommended items for Jarvan IV: Profane Hydra, Voltaic Cyclosword, Bastionbreaker, Mercury's Treads, Black Cleaver, Death's Dance, Sundered Sky, Eclipse.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Nunu & Willump's abilities
Passive, spells and ultimate
Nunu increases the attack speed and Move Speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 13s | 14s | 14s | – |
| 6 | 11s | 14s | 14s | 1m50 |
| 9 | 9s | 14s | 14s | 1m50 |
| 11 | 9s | 14s | 14s | 1m40 |
| 16 | 9s | 14s | 12s | 1m30 |
| 18 | 9s | 14s | 10s | 1m30 |
Playing as Jarvan IV
Tips to maximize your impact
- Flag first, then lance
Plant Demacian Standard (E), then cast Dragon Strike (Q) toward it: you fly to the flag and knock enemies in your path into the air.
- Start with an auto
Land an auto as soon as you reach your target: Martial Cadence (passive) adds damage based on their current health, then only triggers on them again after a few seconds.
- Trap a carry in your arena
Cast Cataclysm (R) on a carry who is away from their team: the arena is impassable, and you can recast to collapse it if it gets in your allies' way.
- Plant your flag near your allies
In teamfights, plant Demacian Standard (E) near the allies who are attacking: it gives them attack speed while they stay close to it.
Playing against Nunu & Willump
How to counter and exploit weaknesses
- Change direction against his snowball
Change direction sharply when Biggest Snowball Ever! (W) comes at you: it moves fast, but he turns slowly while pushing it.
- Move away from Willump
If the Snowball Barrage (E) snowballs slow you, move away from Willump: when the spell ends, he roots slowed enemies close to him.
- Leave his blizzard fast
Get out of Absolute Zero (R) fast, or interrupt it if you have CC: the slow grows stronger, and the explosion hurts more the longer he channels.
- Don't leave him alone on an objective
Don't leave him alone on an objective: Consume (Q) deals true damage to monsters and adds to his Smite to finish the dragon.
Other Jarvan IV matchups
Patch 16.21.1