Nunu & Willump vs Jarvan IV

Nunu & Willump
vs
Not enough games
Jarvan IV
Strong engageHeavy AD damageHeavy CCDive threat

You are stronger late game. Farm safe and avoid early trades.

Build vs Jarvan IV

The champion's reference build, for lack of enough games in this matchup

Recommended items for Nunu & Willump: Liandry's Torment, Dead Man's Plate, Spirit Visage, Sorcerer's Shoes, Hextech Rocketbelt, Dark Seal, Zhonya's Hourglass, Thornmail.

Starting items

Gustwalker Hatchling

Core build

Liandry's Torment
1
Dead Man's Plate
2
Spirit Visage
3

Standard

Sorcerer's Shoes
4Magic pen
Hextech Rocketbelt
5

Summoner spells

FlashSmite100%

Anti CC

Mercury's Treads
4vs CC

Other options

Hextech Rocketbelt
Dark Seal
Zhonya's Hourglass
Thornmail
Mejai's Soulstealer
Rabadon's Deathcap
Lich Bane
Banshee's Veil
Stormsurge
SorcerySorcery
Stormraider's SurgeStormraider's Surge
Nimbus CloakNimbus Cloak
CelerityCelerity
WaterwalkingWaterwalking
PrecisionPrecision
Legend: HasteLegend: Haste
TriumphTriumph
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Nunu & Willump

Tips to maximize your impact

  1. Roll your snowball from far away

    Cast Biggest Snowball Ever! (W) from far away for your ganks: the longer it rolls, the bigger it gets, and the more its damage and knock-up grow.

  2. Hit with all three snowballs

    Hit your target with all three snowballs of Snowball Barrage (E): they're slowed, then at the end of the spell, Willump roots nearby slowed enemies.

  3. Absolute Zero on locked-down enemies

    Cast Absolute Zero (R) on enemies who are already immobilized: the slow grows stronger, and the explosion hurts more the longer you channel.

  4. Save your bite for the objective

    Save Consume (Q) to finish the dragon or Baron with Smite: against a monster, the bite deals true damage and heals you.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1