Nunu & Willump vs Jarvan IV
You are stronger late game. Farm safe and avoid early trades.
Build vs Jarvan IV
The champion's reference build, for lack of enough games in this matchup
Recommended items for Nunu & Willump: Liandry's Torment, Dead Man's Plate, Spirit Visage, Sorcerer's Shoes, Hextech Rocketbelt, Dark Seal, Zhonya's Hourglass, Thornmail.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Jarvan IV's abilities
Passive, spells and ultimate
Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 9s | 12s | – |
| 6 | 8s | 9s | 12s | 2m |
| 9 | 6s | 9s | 12s | 2m |
| 11 | 6s | 9s | 12s | 1m45 |
| 16 | 6s | 9s | 11s | 1m30 |
| 18 | 6s | 9s | 10s | 1m30 |
Playing as Nunu & Willump
Tips to maximize your impact
- Roll your snowball from far away
Cast Biggest Snowball Ever! (W) from far away for your ganks: the longer it rolls, the bigger it gets, and the more its damage and knock-up grow.
- Hit with all three snowballs
Hit your target with all three snowballs of Snowball Barrage (E): they're slowed, then at the end of the spell, Willump roots nearby slowed enemies.
- Absolute Zero on locked-down enemies
Cast Absolute Zero (R) on enemies who are already immobilized: the slow grows stronger, and the explosion hurts more the longer you channel.
- Save your bite for the objective
Save Consume (Q) to finish the dragon or Baron with Smite: against a monster, the bite deals true damage and heals you.
Playing against Jarvan IV
How to counter and exploit weaknesses
- Step out of his flag's line
As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.
- Punish him after his combo
Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.
- Save a way out of his arena
If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.
Other Nunu & Willump matchups
Patch 16.21.1