Jarvan IV vs Zac
Skill matchup
Build vs Zac
Build adapted to this matchup
Recommended items for Jarvan IV: Profane Hydra, Voltaic Cyclosword, Bastionbreaker, Mercury's Treads, Black Cleaver, Sundered Sky, Death's Dance, Eclipse.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Zac's abilities
Passive, spells and ultimate
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 5s | 21s | – |
| 6 | 11s | 5s | 21s | 2m |
| 9 | 8s | 5s | 21s | 2m |
| 11 | 8s | 5s | 21s | 1m45 |
| 16 | 8s | 5s | 15s | 1m30 |
| 18 | 8s | 5s | 9s | 1m30 |
Playing as Jarvan IV
Tips to maximize your impact
- Flag first, then lance
Plant Demacian Standard (E), then cast Dragon Strike (Q) toward it: you fly to the flag and knock enemies in your path into the air.
- Start with an auto
Land an auto as soon as you reach your target: Martial Cadence (passive) adds damage based on their current health, then only triggers on them again after a few seconds.
- Trap a carry in your arena
Cast Cataclysm (R) on a carry who is away from their team: the arena is impassable, and you can recast to collapse it if it gets in your allies' way.
- Plant your flag near your allies
In teamfights, plant Demacian Standard (E) near the allies who are attacking: it gives them attack speed while they stay close to it.
Playing against Zac
How to counter and exploit weaknesses
- Step on his Goo
Walk over the chunks of Goo he sheds: you destroy them, and Cell Division (passive) can't heal him with them anymore.
- Spread out after his Stretching Strikes
If Stretching Strikes (Q) grabs you, spread out from your allies and minions: his next auto on one of them flings you into each other.
- Interrupt his Slingshot
If you have a stun, a silence, a root or a knock-up, use it while he charges Elastic Slingshot (E): his charge is interrupted before the jump.
- Kill all his bloblets
When he dies, kill his bloblets: Cell Division (passive) splits him into 4, and if any remain, he comes back to life. This passive has a 5-minute cooldown.
Other Jarvan IV matchups
Patch 16.21.1