Zac vs Jarvan IV

Zac
vs
Not enough games
Jarvan IV
Strong engageHeavy AD damageHeavy CCDive threat

Build vs Jarvan IV

The champion's reference build, for lack of enough games in this matchup

Recommended items for Zac: Sunfire Aegis, Spirit Visage, Thornmail, Mercury's Treads, Randuin's Omen, Unending Despair, Jak'Sho, The Protean.

Starting items

Doran's Shield
Health Potion

Core build

Sunfire Aegis
1
Spirit Visage
2
Thornmail
3

Standard

Boots of Swiftness
4vs Slow
Randuin's Omen
5

Summoner spells

FlashTeleport67%
FlashDot33%

Other options

Randuin's Omen
Unending Despair
Jak'Sho, The Protean
ResolveResolve
Grasp of the UndyingGrasp of the Undying
DemolishDemolish
Second WindSecond Wind
RevitalizeRevitalize
PrecisionPrecision
Last StandLast Stand
Legend: HasteLegend: Haste
Attack SpeedHealth ScalingHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Zac

Tips to maximize your impact

  1. Smash them into each other

    After Stretching Strikes (Q) on one enemy, hit a second enemy with your auto: you fling them into each other, and if they collide, they and those nearby take damage.

  2. Pick up your Goo

    Pick up the chunks of Goo you shed when your spells hit: Cell Division (passive) heals you for each one, and Unstable Matter (W) comes back 1 second sooner.

  3. Charge your Slingshot out of sight

    Charge Elastic Slingshot (E) from the fog of war: the enemy has less time to react, and the longer the charge, the longer the knock-up on landing.

  4. Bounce into the middle of them

    Cast Let's Bounce! (R) into the heart of their team: the first bounce knocks back each enemy hit, the following ones slow them, and you can cast Unstable Matter (W) at the same time.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1