Zac vs Wukong
Build vs Wukong
The champion's reference build, for lack of enough games in this matchup
Recommended items for Zac: Sunfire Aegis, Spirit Visage, Thornmail, Plated Steelcaps, Unending Despair, Bramble Vest, Randuin's Omen, Riftmaker.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Wukong's abilities
Passive, spells and ultimate
Wukong gains stacking armor and max health regeneration while fighting champions and monsters.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 22s | 10s | – |
| 6 | 7s | 22s | 10s | 2m10 |
| 9 | 6s | 21s | 10s | 2m10 |
| 11 | 6s | 20s | 10s | 1m50 |
| 16 | 6s | 18s | 8.5s | 1m30 |
| 18 | 6s | 18s | 7s | 1m30 |
Playing as Zac
Tips to maximize your impact
- Smash them into each other
After Stretching Strikes (Q) on one enemy, hit a second enemy with your auto: you fling them into each other, and if they collide, they and those nearby take damage.
- Pick up your Goo
Pick up the chunks of Goo you shed when your spells hit: Cell Division (passive) heals you for each one, and Unstable Matter (W) comes back 1 second sooner.
- Charge your Slingshot out of sight
Charge Elastic Slingshot (E) from the fog of war: the enemy has less time to react, and the longer the charge, the longer the knock-up on landing.
- Bounce into the middle of them
Cast Let's Bounce! (R) into the heart of their team: the first bounce knocks back each enemy hit, the following ones slow them, and you can cast Unstable Matter (W) at the same time.
Playing against Wukong
How to counter and exploit weaknesses
- Trade after his W
Trade after Warrior Trickster (W): it's his best escape, and it has a 22 to 18 second cooldown.
- Ignore the still clone
When Warrior Trickster (W) turns him invisible, ignore the figure standing still: that's the clone, and the real Wukong just dashed off to the side.
- Spread out from your allies
When he has Cyclone (R), spread out from your allies: he spins in the middle of your team and knocks every nearby enemy into the air, twice.
- Escape after his second Cyclone
If you have a way to escape, wait for his second Cyclone (R) to end: the spell can be recast once, and each spin knocks nearby enemies into the air again.
Patch 16.21.1