Jax vs Wukong
Skill matchup
Build vs Wukong
Build adapted to this matchup
Recommended items for Jax: Trinity Force, Sundered Sky, Zhonya's Hourglass, Plated Steelcaps, Death's Dance, Dusk and Dawn, Blade of The Ruined King, Hextech Gunblade.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Wukong's abilities
Passive, spells and ultimate
Wukong gains stacking armor and max health regeneration while fighting champions and monsters.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 22s | 10s | – |
| 6 | 7s | 22s | 10s | 2m10 |
| 9 | 6s | 21s | 10s | 2m10 |
| 11 | 6s | 20s | 10s | 1m50 |
| 16 | 6s | 18s | 8.5s | 1m30 |
| 18 | 6s | 18s | 7s | 1m30 |
Playing as Jax
Tips to maximize your impact
- Start trades with Counter Strike
Start your trades with Counter Strike (E): you dodge autos and take less area damage, and each dodged auto adds damage to the stunning counterattack.
- Look for long trades
Look for long trades: each consecutive auto increases your attack speed thanks to Relentless Assault (passive).
- Ward hop to escape
To escape, place a ward and jump to it with Leap Strike (Q): it can target any unit or ward, allied or enemy.
- Activate your R up close
Activate Grandmaster-at-Arms (R) up close: it only grants armor and magic resist if it hits a champion, and your bonus hits then land every other auto.
Playing against Wukong
How to counter and exploit weaknesses
- Trade after his W
Trade after Warrior Trickster (W): it's his best escape, and it has a 22 to 18 second cooldown.
- Ignore the still clone
When Warrior Trickster (W) turns him invisible, ignore the figure standing still: that's the clone, and the real Wukong just dashed off to the side.
- Spread out from your allies
When he has Cyclone (R), spread out from your allies: he spins in the middle of your team and knocks every nearby enemy into the air, twice.
- Escape after his second Cyclone
If you have a way to escape, wait for his second Cyclone (R) to end: the spell can be recast once, and each spin knocks nearby enemies into the air again.
Patch 16.21.1