Jax vs Volibear
Favorable matchup
Build vs Volibear
Build adapted to this matchup
Recommended items for Jax: Trinity Force, Sundered Sky, Zhonya's Hourglass, Mercury's Treads, Blade of The Ruined King, Dusk and Dawn, Death's Dance, Wit's End.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Volibear's abilities
Passive, spells and ultimate
Volibear's Attacks and abilities grant Attack Speed, and eventually cause his Attacks to deal bonus magic damage to nearby enemies.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 5s | 16s | – |
| 6 | 11s | 5s | 16s | 2m40 |
| 9 | 10s | 5s | 16s | 2m40 |
| 11 | 10s | 5s | 16s | 2m15 |
| 16 | 10s | 5s | 16s | 1m50 |
| 18 | 10s | 5s | 16s | 1m50 |
Playing as Jax
Tips to maximize your impact
- Start trades with Counter Strike
Start your trades with Counter Strike (E): you dodge autos and take less area damage, and each dodged auto adds damage to the stunning counterattack.
- Look for long trades
Look for long trades: each consecutive auto increases your attack speed thanks to Relentless Assault (passive).
- Ward hop to escape
To escape, place a ward and jump to it with Leap Strike (Q): it can target any unit or ward, allied or enemy.
- Activate your R up close
Activate Grandmaster-at-Arms (R) up close: it only grants armor and magic resist if it hits a champion, and your bonus hits then land every other auto.
Playing against Volibear
How to counter and exploit weaknesses
- Short trades
Take short trades: his second Frenzied Maul (W) on the same target hits harder and heals him based on his missing health.
- Cut his charge short with CC
If you have CC, use it while he charges with Thundering Smash (Q): his stunning hit is canceled, but the spell comes back right away.
- Back off after his Thundering Smash
After his Thundering Smash (Q), keep your distance: until its 12 to 10 second cooldown is over, only Stormbringer (R) can bring him back onto you in one go.
- Don't count on your tower
Once he hits level 6, don't count on your tower when he dives: Stormbringer (R) disables it for a few seconds on landing.
Patch 16.21.1