Jayce vs Heimerdinger
Skill matchup
Build vs Heimerdinger
Build adapted to this matchup
Recommended items for Jayce: Tear of the Goddess, Youmuu's Ghostblade, Muramana, Ionian Boots of Lucidity, Voltaic Cyclosword, Serylda's Grudge, Edge of Night, Maw of Malmortius.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Jayce
Tips to maximize your impact
- Poke through your gate
In cannon form, fire Shock Blast (Q) through Acceleration Gate (E) from the start of lane: the orb gains speed, range and damage, and it's your best poke.
- All-in with the hammer
To all-in, switch to hammer: leap in with To the Skies! (Q), activate Lightning Field (W), then knock your target back with Thundering Blow (E).
- Auto after every swap
Land an auto after each weapon swap: switching to Mercury Cannon (R) reduces your target's armor and magic resist, and your first hammer hit deals bonus magic damage.
- Swap weapons to escape
To escape, swap weapons then walk through Acceleration Gate (E): Hextech Capacitor (passive) and the gate each give you move speed.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Jayce matchups
Patch 16.21.1