Jhin vs Jayce

Jhin
vs
Not enough games
Jayce
Heavy AD damageHeavy pokeHigh burstHeavy CC

Build vs Jayce

Build adapted to this matchup

Recommended items for Jhin: Hubris, Phantom Dancer, Infinity Edge, Boots of Swiftness, The Collector, Lord Dominik's Regards, Rapid Firecannon, Stormrazor.

Starting items

Doran's Helm
Health Potion

Core build

Hubris
1
Phantom Dancer
2
Infinity Edge
3

Standard

Boots of Swiftness
4vs Slow
The Collector
5

Summoner spells

FlashBarrier82%
BoostFlash8%

Anti CC

Mercury's Treads
4vs CC

Other options

The Collector
Lord Dominik's Regards
Rapid Firecannon
Stormrazor
B. F. Sword
Youmuu's Ghostblade
Guardian Angel
Serrated Dirk
Bloodthirster
62.5% WR8 games
PrecisionPrecision
Fleet FootworkFleet Footwork
Presence of MindPresence of Mind
Legend: BloodlineLegend: Bloodline
Coup de GraceCoup de Grace
SorcerySorcery
CelerityCelerity
Gathering StormGathering Storm
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jayce's abilities

Passive, spells and ultimate

Hextech Capacitor (P)

When Jayce swaps weapons he gains Move Speed for a short duration.

Cooldowns

Cooldowns by spell rank

LevelQWER
316s10s20s–
612s10s20s6s
98s10s20s6s
118s10s20s6s
168s10s16s6s
188s10s12s6s

Playing as Jhin

Tips to maximize your impact

  1. Trade with your 4th shot

    Save your 4th shot to trade: Whisper (passive) always makes it a critical strike with bonus damage, and each crit gives you move speed.

  2. Fire W at a target already hit

    Fire Deadly Flourish (W) right after you or an ally hit the target: they're then rooted, and you gain move speed.

  3. Trap the brush

    Place Captive Audience (E) in brush and along your escape path: the trap is invisible, slows the enemy who steps on it, then explodes.

  4. Save your 4th shot to finish

    Save the 4th shot of Curtain Call (R) to finish someone off: each bullet slows and hits harder on a wounded target, and the 4th is a critical strike.

Playing against Jayce

How to counter and exploit weaknesses

  1. Watch for the orb behind his gate

    When he places Acceleration Gate (E), expect Shock Blast (Q) through it: the orb gains speed, range and damage.

  2. Back off when he goes hammer

    If you have range, back off when he switches to hammer: Mercury Hammer (R) makes him tankier, and he can't go back to cannon for 6 seconds.

  3. Engage after his Thundering Blow

    Engage after Thundering Blow (E): it's his only knockback, and it has a 20 to 10 second cooldown.

  4. Drag the game out

    If you survive the laning phase, play for time: Jayce is strongest early, when his cannon range dominates the lane.

Patch 16.21.1