Jhin vs Ziggs
Skill matchup
Build vs Ziggs
Build adapted to this matchup
Recommended items for Jhin: Hubris, Phantom Dancer, Infinity Edge, Boots of Swiftness, The Collector, Rapid Firecannon, Lord Dominik's Regards, B. F. Sword.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Ziggs's abilities
Passive, spells and ultimate
Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 6s | 20s | 16s | – |
| 6 | 5s | 20s | 16s | 2m |
| 9 | 4s | 18s | 16s | 2m |
| 11 | 4s | 16s | 16s | 1m35 |
| 16 | 4s | 12s | 16s | 1m10 |
| 18 | 4s | 12s | 16s | 1m10 |
Playing as Jhin
Tips to maximize your impact
- Trade with your 4th shot
Save your 4th shot to trade: Whisper (passive) always makes it a critical strike with bonus damage, and each crit gives you move speed.
- Fire W at a target already hit
Fire Deadly Flourish (W) right after you or an ally hit the target: they're then rooted, and you gain move speed.
- Trap the brush
Place Captive Audience (E) in brush and along your escape path: the trap is invisible, slows the enemy who steps on it, then explodes.
- Save your 4th shot to finish
Save the 4th shot of Curtain Call (R) to finish someone off: each bullet slows and hits harder on a wounded target, and the 4th is a critical strike.
Playing against Ziggs
How to counter and exploit weaknesses
- Walk around his mines
Walk around Hexplosive Minefield (E): each mine explodes on contact and slows you, which helps him land his other spells.
- Engage after his Satchel Charge
If you can engage, go in right after Satchel Charge (W): it's his only way to get away, on a 20 to 12 second cooldown.
- Get out of the center of his bomb
If Mega Inferno Bomb (R) lands on you, at least get out of the center: the center of the blast deals more damage than the edge.
Other Jhin matchups
Patch 16.21.1