Karthus vs Kindred
Skill matchup
Build vs Kindred
Build adapted to this matchup
Recommended items for Karthus: Blackfire Torch, Shadowflame, Rabadon's Deathcap, Sorcerer's Shoes, Zhonya's Hourglass, Liandry's Torment, Malignance, Dark Seal.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Kindred's abilities
Passive, spells and ultimate
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 18s | 14s | – |
| 6 | 9s | 18s | 14s | 2m40 |
| 9 | 9s | 17s | 14s | 2m40 |
| 11 | 9s | 16s | 14s | 2m20 |
| 16 | 9s | 14s | 11s | 2m |
| 18 | 9s | 14s | 8s | 2m |
Playing as Karthus
Tips to maximize your impact
- Aim for isolated champions
Aim Lay Waste (Q) at a champion away from their minions: if the blast hits only one enemy, it deals much more damage.
- Wall before your combo
Place Wall of Pain (W) in their path before your combo: anyone who crosses it is slowed and loses magic resist.
- Keep playing after you die
After you die, keep casting your spells: Death Defied (passive) keeps you in spirit form for a while, and you can still cast Lay Waste (Q) and Requiem (R).
- Requiem for the finish
Save Requiem (R) to finish off wounded enemies, often right after a teamfight: it hits every enemy champion wherever they are, after a 3-second channel.
Playing against Kindred
How to counter and exploit weaknesses
- Move away after their E
When Mounting Dread (E) hits you, move away: Kindred's third auto on you sends Wolf, who strikes based on your missing health.
- Leave Wolf's zone
Leave the Wolf's Frenzy (W) zone: inside, Wolf bites Lamb's target based on their current health, and Dance of Arrows (Q) comes back much faster.
- Use their R zone to your advantage
At low health, step into the zone of Lamb's Respite (R): no one dies there, enemies included, and everyone inside is healed at the end.
- Contest their hunts
Contest the monsters Kindred hunts: each successful hunt from Mark of the Kindred (passive) empowers their spells for the rest of the game, and every 4, their range.
Other Karthus matchups
Patch 16.21.1