Matchup
Heavy pokeHeavy AP damageHigh burstHeavy AD damage
You are stronger late game — farm safe and avoid early trades.
Build vs Corki
Build adapted to this matchup
Starting items
Core build
Standard
Summoner spells
Anti AD
Anti CC
Anti Tank
DPS
Other options
100.0% WR5 games
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Neutral
Neutral
Neutral
Corki's abilities
Passive, spells and ultimate
Hextech Munitions (P)
A percentage of Corki's basic attack damage is dealt as bonus true damage.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 20s | 12s | – |
| 6 | 8s | 20s | 12s | 2s |
| 9 | 7s | 18s | 12s | 2s |
| 11 | 7s | 16s | 12s | 2s |
| 16 | 7s | 12s | 12s | 2s |
| 18 | 7s | 12s | 12s | 2s |
Playing against Corki
How to counter and exploit weaknesses
1
The majority of Corki's damage is magic — buy MR even though he's an ADC.
2
The Package is visible (he glows when he has it) — respect his engage range when he's picked it up.
3
Without his W, Corki is immobile — force fights when his dash is on cooldown.
4
He's weak before Trinity Force — punish him in the early game.
Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026