Kayle vs Annie

Kayle
vs
Not enough games
Annie
High burstHeavy AP damageHeavy CC

You are stronger late game. Farm safe and avoid early trades.

Build vs Annie

The champion's reference build, for lack of enough games in this matchup

Recommended items for Kayle: Nashor's Tooth, Dusk and Dawn, Rabadon's Deathcap, Berserker's Greaves, Shadowflame, Void Staff, Zhonya's Hourglass, Cosmic Drive.

Starting items

Doran's Blade
Health Potion

Core build

Nashor's Tooth
1
Dusk and Dawn
2
Rabadon's Deathcap
3

Standard

Berserker's Greaves
4AS
Shadowflame
5

Summoner spells

FlashTeleport50%
BoostFlash17%

Anti CC

Mercury's Treads
4vs CC

Other options

Shadowflame
Void Staff
Zhonya's Hourglass
Cosmic Drive
Stormsurge
PrecisionPrecision
Press the AttackPress the Attack
Absorb LifeAbsorb Life
Legend: AlacrityLegend: Alacrity
Cut DownCut Down
SorcerySorcery
CelerityCelerity
Gathering StormGathering Storm
Attack SpeedMove SpeedHealth Scaling

Power Spikes

Strength by game phase

Annie's abilities

Passive, spells and ultimate

Pyromania (P)

After casting 4 spells, Annie's next offensive spell will stun the target.Annie begins the game and respawns with Pyromania available.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s7s10s–
64s7s10s2m10
94s7s10s2m10
114s7s10s1m55
164s7s10s1m40
184s7s10s1m40

Playing as Kayle

Tips to maximize your impact

  1. Play safe early

    Play safe early on: Divine Ascent (passive) empowers your autos with each level, adding range, speed and waves of fire.

  2. Save your W for ganks

    Save Celestial Blessing (W) to escape a gank or hold your lane: it heals you and an ally, and gives you both move speed.

  3. Push once you get fire waves

    Push the wave as soon as you unlock your waves of fire: Divine Ascent (passive) adds them to your autos, and minions go down much faster.

  4. Ult the ally they're focusing

    Cast Divine Judgment (R) on the ally being focused, at the last moment: they become invulnerable, then the area around them damages enemies.

Playing against Annie

How to counter and exploit weaknesses

  1. Back off when her stun is ready

    Back off when Pyromania (passive) is ready: after 4 spells, her next offensive spell stuns you. She has it ready at the start and every time she respawns.

  2. Poke her from outside her range

    If your range is longer than hers, poke her from outside it: her autos and Disintegrate (Q) reach 625, Incinerate (W) 600.

  3. Respect her level 6

    Once she hits level 6, stay well outside her range when her stun is ready: with Flash, Summon: Tibbers (R) can land on you from much farther away.

  4. Play hard once Tibbers is gone

    Take the teamfight once Tibbers has been cast and is gone, because Summon: Tibbers (R) has a 130 to 100 second cooldown and is her biggest source of damage.

Patch 16.21.1