Kha'Zix vs Jarvan IV

Kha'Zix
vs
51.8%

over 4236 games

Jarvan IV

Skill matchup

Strong engageHeavy AD damageHeavy CCDive threat

Build vs Jarvan IV

Build adapted to this matchup

Recommended items for Kha'Zix: Umbral Glaive, Voltaic Cyclosword, Bastionbreaker, Ionian Boots of Lucidity, Edge of Night, Serylda's Grudge, Serpent's Fang, Hubris.

Starting items

Gustwalker Hatchling
Health Potion

Core build

Umbral Glaive
1
Voltaic Cyclosword
2
Bastionbreaker
3

Standard

Ionian Boots of Lucidity
4CDR
Edge of Night
5

Summoner spells

FlashSmite96%
HasteSmite3%

Anti CC

Mercury's Treads
4vs CC

Other options

Edge of Night
Serylda's Grudge
Serpent's Fang
Hubris
Serrated Dirk
Youmuu's Ghostblade
Guardian Angel
Lord Dominik's Regards
Profane Hydra
B. F. Sword
Death's Dance
Maw of Malmortius
Endless Hunger
Mortal Reminder
Eclipse
Executioner's Calling
Black Cleaver
Axiom Arc
The Collector
Chempunk Chainsword
Tiamat
Randuin's Omen
Quicksilver Sash
Spear of Shojin
Sundered Sky
Mercurial Scimitar
Dead Man's Plate
57.7% WR724 games
InspirationInspiration
First StrikeFirst Strike
Cash BackCash Back
Triple TonicTriple Tonic
Cosmic InsightCosmic Insight
DominationDomination
Treasure HunterTreasure Hunter
Sudden ImpactSudden Impact
Adaptive ForceAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Kha'Zix

Tips to maximize your impact

  1. Pounce on isolated targets

    Jump on an isolated target with Leap (E), then Taste Their Fear (Q): with no ally nearby, Unseen Threat (passive) marks them and the spell hits much harder.

  2. Vanish to reposition

    In teamfights, cast Void Assault (R) to vanish and reposition: the invisibility triggers Unseen Threat (passive), and your next auto damages and slows.

  3. Heal with your spike

    Detonate Void Spike (W) close to you in the jungle or in teamfights: you heal if you're inside the explosion area.

  4. Pick your evolutions well

    Pick your evolutions to fit the game: evolved Leap (E) resets on each takedown, evolved Taste Their Fear (Q) gains range and a lower cooldown on isolated targets.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1