Kha'Zix vs Rammus
Skill matchup
Build vs Rammus
Build adapted to this matchup
Recommended items for Kha'Zix: Umbral Glaive, Voltaic Cyclosword, Bastionbreaker, Ionian Boots of Lucidity, Serylda's Grudge, Edge of Night, Hubris, Serrated Dirk.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Rammus's abilities
Passive, spells and ultimate
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 7s | 12s | – |
| 6 | 9s | 7s | 12s | 2m |
| 9 | 6s | 7s | 12s | 2m |
| 11 | 6s | 7s | 12s | 1m45 |
| 16 | 6s | 7s | 12s | 1m30 |
| 18 | 6s | 7s | 12s | 1m30 |
Playing as Kha'Zix
Tips to maximize your impact
- Pounce on isolated targets
Jump on an isolated target with Leap (E), then Taste Their Fear (Q): with no ally nearby, Unseen Threat (passive) marks them and the spell hits much harder.
- Vanish to reposition
In teamfights, cast Void Assault (R) to vanish and reposition: the invisibility triggers Unseen Threat (passive), and your next auto damages and slows.
- Heal with your spike
Detonate Void Spike (W) close to you in the jungle or in teamfights: you heal if you're inside the explosion area.
- Pick your evolutions well
Pick your evolutions to fit the game: evolved Leap (E) resets on each takedown, evolved Taste Their Fear (Q) gains range and a lower cooldown on isolated targets.
Playing against Rammus
How to counter and exploit weaknesses
- Stay behind your minions
Stay behind your minions: Powerball (Q) stops on the first enemy it collides with, minions included.
- Lean on magic damage
If you deal magic damage, lean on it in trades when Defensive Ball Curl (W) is on cooldown: without it, his resistances drop to those of an ordinary tank.
- Stay out of taunt range
If you're ranged, don't let him reach melee range when Frenzying Taunt (E) is ready: its range is short, and it forces you to attack him.
- Leave his impact zone fast
Get out of the Soaring Slam (R) area fast: aftershocks repeat the slow there, and if cast during Powerball (Q), it adds a knock-up in the center.
- No autos on Defensive Ball Curl
Don't attack during Defensive Ball Curl (W): each auto returns magic damage to you, and he gains armor and magic resist.
Other Kha'Zix matchups
Patch 16.21.1