Lee Sin vs Rammus
Skill matchup
Build vs Rammus
Build adapted to this matchup
Recommended items for Lee Sin: Eclipse, Black Cleaver, Death's Dance, Mercury's Treads, Sundered Sky, Voltaic Cyclosword, Profane Hydra, Guardian Angel.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Rammus's abilities
Passive, spells and ultimate
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 7s | 12s | – |
| 6 | 9s | 7s | 12s | 2m |
| 9 | 6s | 7s | 12s | 2m |
| 11 | 6s | 7s | 12s | 1m45 |
| 16 | 6s | 7s | 12s | 1m30 |
| 18 | 6s | 7s | 12s | 1m30 |
Playing as Lee Sin
Tips to maximize your impact
- Kick your target into your team
For the Insec, land Sonic Wave (Q), reach the target, ward behind them and jump to it with Safeguard (W): Dragon's Rage (R) kicks them toward your team.
- Recast Q on a low-health target
Wait until your target has lost health before casting Resonating Strike (Q): its damage scales with missing health, and you have 3 seconds to cast it.
- Ward hop to escape
Cast Safeguard (W) on an ally, minions included, or on a ward to dodge or escape: it has a 7-second cooldown and also shields the targeted allied champion.
- Get ahead early
Look for invades, ganks and objectives early on: Lee Sin is strongest early, and his impact drops once the others have their items.
Playing against Rammus
How to counter and exploit weaknesses
- Stay behind your minions
Stay behind your minions: Powerball (Q) stops on the first enemy it collides with, minions included.
- Lean on magic damage
If you deal magic damage, lean on it in trades when Defensive Ball Curl (W) is on cooldown: without it, his resistances drop to those of an ordinary tank.
- Stay out of taunt range
If you're ranged, don't let him reach melee range when Frenzying Taunt (E) is ready: its range is short, and it forces you to attack him.
- Leave his impact zone fast
Get out of the Soaring Slam (R) area fast: aftershocks repeat the slow there, and if cast during Powerball (Q), it adds a knock-up in the center.
- No autos on Defensive Ball Curl
Don't attack during Defensive Ball Curl (W): each auto returns magic damage to you, and he gains armor and magic resist.
Other Lee Sin matchups
Patch 16.21.1