Locke vs Annie

Locke
vs
Not enough games
Annie
High burstHeavy AP damageHeavy CC

You are stronger early. Look to snowball before your opponent scales.

Build vs Annie

The champion's reference build, for lack of enough games in this matchup

Recommended items for Locke: Lich Bane, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Void Staff, Banshee's Veil, Stormsurge.

Starting items

Scorchclaw Pup
Health Potion

Core build

Lich Bane
1
Shadowflame
2
Zhonya's Hourglass
3

Standard

Sorcerer's Shoes
4Magic pen
Rabadon's Deathcap
5

Anti CC

Mercury's Treads
4vs CC

Other options

Rabadon's Deathcap
Void Staff
Banshee's Veil
Stormsurge

Power Spikes

Strength by game phase

Annie's abilities

Passive, spells and ultimate

Pyromania (P)

After casting 4 spells, Annie's next offensive spell will stun the target.Annie begins the game and respawns with Pyromania available.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s7s10s–
64s7s10s2m10
94s7s10s2m10
114s7s10s1m55
164s7s10s1m40
184s7s10s1m40

Playing as Locke

Tips to maximize your impact

  1. Nails first, then Pursuit

    Cast Ritual Nails (Q) before Ashen Pursuit (E): your hits consume the nails stuck in the target, and each extra nail adds damage.

  2. Finish them with autos

    Finish off wounded targets with autos: Silver Stake (passive) adds magic damage that grows with their missing health.

  3. Activate W as the trade starts

    Activate Soul Ignition (W) at the start of a trade: it costs you health, but at the end, you heal back part of the last damage taken, plus more based on your missing health.

  4. Save E for a kill or a gank

    Save Ashen Pursuit (E) for a sure kill or to escape a gank: it's your only instant movement, it has a 10-second cooldown, and only a takedown resets it.

  5. Save Purgatory to finish

    Save Purgatory (R) to finish: it seals marked enemies below a health threshold, and when you pick up the artifact, each sealed champion raises that threshold for good.

Playing against Annie

How to counter and exploit weaknesses

  1. Back off when her stun is ready

    Back off when Pyromania (passive) is ready: after 4 spells, her next offensive spell stuns you. She has it ready at the start and every time she respawns.

  2. Poke her from outside her range

    If your range is longer than hers, poke her from outside it: her autos and Disintegrate (Q) reach 625, Incinerate (W) 600.

  3. Respect her level 6

    Once she hits level 6, stay well outside her range when her stun is ready: with Flash, Summon: Tibbers (R) can land on you from much farther away.

  4. Play hard once Tibbers is gone

    Take the teamfight once Tibbers has been cast and is gone, because Summon: Tibbers (R) has a 130 to 100 second cooldown and is her biggest source of damage.

Patch 16.21.1