Locke vs Hecarim
Skill matchup
Build vs Hecarim
Build adapted to this matchup
Recommended items for Locke: Lich Bane, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Dark Seal, Rabadon's Deathcap, Stormsurge, Mejai's Soulstealer.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Hecarim's abilities
Passive, spells and ultimate
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 4s | 14s | 20s | – |
| 6 | 4s | 14s | 20s | 2m20 |
| 9 | 4s | 14s | 20s | 2m20 |
| 11 | 4s | 14s | 20s | 2m |
| 16 | 4s | 14s | 18s | 1m40 |
| 18 | 4s | 14s | 16s | 1m40 |
Playing as Locke
Tips to maximize your impact
- Nails first, then Pursuit
Cast Ritual Nails (Q) before Ashen Pursuit (E): your hits consume the nails stuck in the target, and each extra nail adds damage.
- Finish them with autos
Finish off wounded targets with autos: Silver Stake (passive) adds magic damage that grows with their missing health.
- Activate W as the trade starts
Activate Soul Ignition (W) at the start of a trade: it costs you health, but at the end, you heal back part of the last damage taken, plus more based on your missing health.
- Save E for a kill or a gank
Save Ashen Pursuit (E) for a sure kill or to escape a gank: it's your only instant movement, it has a 10-second cooldown, and only a takedown resets it.
- Save Purgatory to finish
Save Purgatory (R) to finish: it seals marked enemies below a health threshold, and when you pick up the artifact, each sealed champion raises that threshold for good.
Playing against Hecarim
How to counter and exploit weaknesses
- Leave the landing point of his R
When he casts Onslaught of Shadows (R), move away from the end of his dash: the shockwave there fears every nearby enemy, longer after a long run.
- Save your CC for his charge
If you have a slow or CC, save it for Devastating Charge (E): he gains speed as he runs, and Warpath (passive) turns it into AD.
- Save your burst for after his W
Wait for Spirit of Dread (W) to end before your burst: while it lasts, he gains armor and magic resist and heals from damage dealt around him.
- Ward his gank paths
Ward his gank paths: Devastating Charge (E) gains speed over time, so he looks to build momentum in the fog of war.
Other Locke matchups
Patch 16.21.1