Locke vs Ziggs
You are stronger early. Look to snowball before your opponent scales.
Build vs Ziggs
The champion's reference build, for lack of enough games in this matchup
Recommended items for Locke: Lich Bane, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Void Staff, Banshee's Veil, Stormsurge.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Ziggs's abilities
Passive, spells and ultimate
Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 6s | 20s | 16s | – |
| 6 | 5s | 20s | 16s | 2m |
| 9 | 4s | 18s | 16s | 2m |
| 11 | 4s | 16s | 16s | 1m35 |
| 16 | 4s | 12s | 16s | 1m10 |
| 18 | 4s | 12s | 16s | 1m10 |
Playing as Locke
Tips to maximize your impact
- Nails first, then Pursuit
Cast Ritual Nails (Q) before Ashen Pursuit (E): your hits consume the nails stuck in the target, and each extra nail adds damage.
- Finish them with autos
Finish off wounded targets with autos: Silver Stake (passive) adds magic damage that grows with their missing health.
- Activate W as the trade starts
Activate Soul Ignition (W) at the start of a trade: it costs you health, but at the end, you heal back part of the last damage taken, plus more based on your missing health.
- Save E for a kill or a gank
Save Ashen Pursuit (E) for a sure kill or to escape a gank: it's your only instant movement, it has a 10-second cooldown, and only a takedown resets it.
- Save Purgatory to finish
Save Purgatory (R) to finish: it seals marked enemies below a health threshold, and when you pick up the artifact, each sealed champion raises that threshold for good.
Playing against Ziggs
How to counter and exploit weaknesses
- Walk around his mines
Walk around Hexplosive Minefield (E): each mine explodes on contact and slows you, which helps him land his other spells.
- Engage after his Satchel Charge
If you can engage, go in right after Satchel Charge (W): it's his only way to get away, on a 20 to 12 second cooldown.
- Get out of the center of his bomb
If Mega Inferno Bomb (R) lands on you, at least get out of the center: the center of the blast deals more damage than the edge.
Other Locke matchups
Patch 16.21.1