Lux vs Kalista
Build vs Kalista
The champion's reference build, for lack of enough games in this matchup
Recommended items for Lux: Luden's Echo, Stormsurge, Shadowflame, Sorcerer's Shoes, Dark Seal, Malignance, Rabadon's Deathcap, Zhonya's Hourglass.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Kalista's abilities
Passive, spells and ultimate
Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 9s | 30s | 0s | – |
| 6 | 9s | 30s | 0s | 2m40 |
| 9 | 9s | 30s | 0s | 2m40 |
| 11 | 9s | 30s | 0s | 2m20 |
| 16 | 9s | 30s | 0s | 2m |
| 18 | 9s | 30s | 0s | 2m |
Playing as Lux
Tips to maximize your impact
- Start with Light Binding
Start with Light Binding (Q), then Lucent Singularity (E) and Final Spark (R) before detonating the singularity: the root makes sure everything hits.
- Weave an auto between spells
Slip in an auto after each spell that hits: it triggers Illumination (passive) for extra magic damage, and Final Spark (R) triggers it too.
- Light up brush with your E
Cast Lucent Singularity (E) into a brush before walking in: the area is revealed, and a hidden enemy would be slowed.
- Shield your allies twice
Cast Prismatic Barrier (W) through as many allies as you can: the wand shields them on the way out, then again on the way back.
- Use your R often
Cast Final Spark (R) to clear a wave or secure an objective: it only has a 60 to 40 second cooldown, depending on rank.
Playing against Kalista
How to counter and exploit weaknesses
- Back off so her spears drop
After a trade, back off until her spears fall out: they stay stuck for 4 seconds, and Rend (E) deals more damage for each extra spear.
- Hit her as her auto starts
Cast your spells as she starts an auto: she can't cancel the animation, and Martial Poise (passive) only makes her hop once the shot is out.
- Focus her Oathsworn
Focus her Oathsworn when you can: without them, Fate's Call (R) has no one to throw, and Sentinel (W) loses its bonus damage.
- Spread out when her ally is in stasis
When Fate's Call (R) pulls in her Oathsworn, spread out: they can launch within 4 seconds, stop at the first champion hit and knock back nearby enemies.
Patch 16.21.1