Malphite vs Rammus
Build vs Rammus
The champion's reference build, for lack of enough games in this matchup
Recommended items for Malphite: Sunfire Aegis, Thornmail, Frozen Heart, Plated Steelcaps, Malignance, Jak'Sho, The Protean, Kaenic Rookern, Shadowflame.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Rammus's abilities
Passive, spells and ultimate
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 7s | 12s | – |
| 6 | 9s | 7s | 12s | 2m |
| 9 | 6s | 7s | 12s | 2m |
| 11 | 6s | 7s | 12s | 1m45 |
| 16 | 6s | 7s | 12s | 1m30 |
| 18 | 6s | 7s | 12s | 1m30 |
Playing as Malphite
Tips to maximize your impact
- Wait for them to group for R
Save Unstoppable Force (R) for when the enemy carries are grouped: nothing stops your charge, and the impact knocks every enemy in the area into the air.
- Steal speed with Seismic Shard
Cast Seismic Shard (Q) before engaging or to escape: it slows the target and gives you the speed it steals.
- Trade with your shield up
Take your trades while Granite Shield (passive) is up: it absorbs 10% of your max health, and Thunderclap (W) then triples your bonus armor.
- Ground Slam against attackers
Against a champion who lives on autos, start your trades with Ground Slam (E): it lowers their attack speed, and its damage scales with your armor.
Playing against Rammus
How to counter and exploit weaknesses
- Stay behind your minions
Stay behind your minions: Powerball (Q) stops on the first enemy it collides with, minions included.
- Lean on magic damage
If you deal magic damage, lean on it in trades when Defensive Ball Curl (W) is on cooldown: without it, his resistances drop to those of an ordinary tank.
- Stay out of taunt range
If you're ranged, don't let him reach melee range when Frenzying Taunt (E) is ready: its range is short, and it forces you to attack him.
- Leave his impact zone fast
Get out of the Soaring Slam (R) area fast: aftershocks repeat the slow there, and if cast during Powerball (Q), it adds a knock-up in the center.
- No autos on Defensive Ball Curl
Don't attack during Defensive Ball Curl (W): each auto returns magic damage to you, and he gains armor and magic resist.
Other Malphite matchups
Patch 16.21.1