Maokai vs Jarvan IV

Maokai
vs
Not enough games
Jarvan IV
Strong engageHeavy AD damageHeavy CCDive threat

Build vs Jarvan IV

The champion's reference build, for lack of enough games in this matchup

Recommended items for Maokai: Locket of the Iron Solari, Bandlepipes, Thornmail, Plated Steelcaps, Solstice Sleigh, Spirit Visage, Knight's Vow, Unending Despair.

Starting items

Health Potion
x2

Core build

Locket of the Iron Solari
1
Bandlepipes
2
Thornmail
3

Standard

Boots of Swiftness
4vs Slow
Solstice Sleigh
5

Summoner spells

FlashDot33%
FlashHeal33%

Anti CC

Mercury's Treads
4vs CC

Other options

Solstice Sleigh
Spirit Visage
Knight's Vow
Unending Despair
Jak'Sho, The Protean
ResolveResolve
AftershockAftershock
Font of LifeFont of Life
Bone PlatingBone Plating
UnflinchingUnflinching
InspirationInspiration
Biscuit DeliveryBiscuit Delivery
Cosmic InsightCosmic Insight
Ability HasteMove SpeedHealth

Power Spikes

Strength by game phase

Jarvan IV's abilities

Passive, spells and ultimate

Martial Cadence (P)

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Cooldowns

Cooldowns by spell rank

LevelQWER
310s9s12s–
68s9s12s2m
96s9s12s2m
116s9s12s1m45
166s9s11s1m30
186s9s10s1m30

Playing as Maokai

Tips to maximize your impact

  1. Cast spells to recharge Sap Magic

    In lane, use your spells: each spell you cast or get hit by lowers the cooldown of Sap Magic (passive), and your next auto heals you.

  2. Saplings in the brush

    Throw Sapling Toss (E) into brush: there, the sapling lasts longer, explodes wider and slows more.

  3. Dive in with Twisted Advance

    Dash to your target with Twisted Advance (W): you're untargetable during the dash, and they're rooted when you arrive.

  4. Cast your wall from long range

    Cast Nature's Grasp (R) from far away to engage or block a path: the wall moves slowly, and the root lasts longer after a long run.

Playing against Jarvan IV

How to counter and exploit weaknesses

  1. Step out of his flag's line

    As soon as he plants Demacian Standard (E), step out of the line between him and the flag: Dragon Strike (Q) pulls him to it and knocks anyone in his path into the air.

  2. Punish him after his combo

    Punish him after his flag-and-lance combo: without the flag, he has no dash to get out, and Demacian Standard (E) has a 12 to 10 second cooldown.

  3. Save a way out of his arena

    If you have a way over walls, save it for Cataclysm (R): the arena can't be crossed on foot and locks you in with him while it lasts.

Patch 16.21.1