Matchup

Heavy AP damageHeavy CCHeavy shieldingHeavy poke

Build vs Seraphine

Build adapted to this matchup

Starting items

Doran's Shield
Health Potion

Core build

Tear of the Goddess
1
Sunfire Aegis
2vs AD
Fimbulwinter
3Survival

Standard

Boots of Swiftness
4vs Slow
Unending Despair
5vs AD

Summoner spells

412100%

Anti AD

Plated Steelcaps
4vs AD
Unending Despair
5vs AD
Randuin's Omen
vs AD
Frozen Heart
vs AD

Anti Heal

Thornmail
6vs Hybride

Anti AP

Mercury's Treads
4vs CC
Spirit Visage
5vs AP

Other options

Jak'Sho, The Protean
vs Hybride
SorcerySorcery
Deathfire TouchDeathfire Touch
Manaflow BandManaflow Band
TranscendenceTranscendence
ScorchScorch
ResolveResolve
Second WindSecond Wind
OvergrowthOvergrowth
Attack SpeedHealth ScalingHealth Scaling

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
MaokaiMaokai
SeraphineSeraphine
Neutral
Neutral
Neutral

Seraphine's abilities

Passive, spells and ultimate

Stage Presence (P)

Every third basic spell will cast twice from Seraphine. Additionally, casting spells near allies grants her bonus magic damage and range on her next basic attack.

Cooldowns

Cooldowns by spell rank

LevelQWER
38s22s11s
67s22s11s2m40
96s22s11s2m40
116s22s11s2m20
166s22s10s2m
186s22s9s2m

Playing against Seraphine

How to counter and exploit weaknesses

1

Spread out to avoid the R chaining — if an ally is hit, move away from them.

2

Her E alone only slows: it's dangerous ONLY if you're already slowed or CC'd.

3

Seraphine is immobile and squishy — assassins and flanks punish her well.

4

Her passive doubles every 3rd ability: if she has the visible halo, prepare for a double cast.

Source: op.gg + LTL Engine · Patch 16.9.1 · May 9, 2026