Seraphine vs Maokai
Build vs Maokai
The champion's reference build, for lack of enough games in this matchup
Recommended items for Seraphine: Tear of the Goddess, Blackfire Torch, Seraph's Embrace, Ionian Boots of Lucidity, Rylai's Crystal Scepter, Imperial Mandate, Zhonya's Hourglass, Rabadon's Deathcap.
Starting items
Core build
Standard
Anti CC
Other options
Power Spikes
Strength by game phase
Maokai's abilities
Passive, spells and ultimate
Maokai's basic attack also heals him and deals additional damage on a moderate cooldown. Each time Maokai casts a spell or is struck by an enemy's spell, this cooldown is reduced.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 14s | 18s | – |
| 6 | 6s | 14s | 18s | 2m10 |
| 9 | 5s | 13s | 18s | 2m10 |
| 11 | 5s | 12s | 18s | 1m50 |
| 16 | 5s | 10s | 16s | 1m30 |
| 18 | 5s | 10s | 14s | 1m30 |
Playing as Seraphine
Tips to maximize your impact
- Double your Surround Sound
Make Surround Sound (W) your third basic spell: Stage Presence (passive) casts it twice, and the second, cast while shielded, heals your allies.
- Beat Drop on a slowed target
Cast Beat Drop (E) on enemies that are already slowed: they're rooted, and those already immobilized are stunned.
- Finish with High Note
Save High Note (Q) for a wounded target: its damage grows with the health they've lost.
- Send Encore through an ally
Cast Encore (R) through an ally toward the enemies: each champion hit, allies included, extends the spell's range.
Playing against Maokai
How to counter and exploit weaknesses
- Watch out for brush
Watch out for the brush near him: Sapling Toss (E) lasts longer there, explodes wider and slows more.
- No targeted spells during his dash
Don't cast targeted spells during Twisted Advance (W): he's untargetable during the dash, then roots you when he arrives.
- Don't waste time on him
In teamfights, go for his carries instead: each spell Maokai takes lowers the cooldown of Sap Magic (passive), which heals him on his next auto.
- Get out of his wall's path
Get out of the path of Nature's Grasp (R): the wall moves slowly, and the root lasts longer if it has traveled a long way.
Other Seraphine matchups
Patch 16.21.1