Mel vs Miss Fortune
Build vs Miss Fortune
The champion's reference build, for lack of enough games in this matchup
Recommended items for Mel: Luden's Echo, Shadowflame, Zhonya's Hourglass, Sorcerer's Shoes, Rabadon's Deathcap, Void Staff, Stormsurge, Cosmic Drive.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Miss Fortune's abilities
Passive, spells and ultimate
Miss Fortune deals bonus physical damage whenever she basic attacks a new target.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 7s | 12s | 18s | – |
| 6 | 5s | 12s | 18s | 2m |
| 9 | 3s | 12s | 18s | 2m |
| 11 | 3s | 12s | 18s | 1m50 |
| 16 | 3s | 12s | 16s | 1m40 |
| 18 | 3s | 12s | 14s | 1m40 |
Playing as Mel
Tips to maximize your impact
- Poke from range with your volley
Stay back and poke with Radiant Volley (Q): its projectiles explode in an area up to 950 range, and each hit applies Overwhelm.
- An auto after each spell
Land an auto after each spell: Searing Brilliance (passive) adds three projectiles to it per spell cast, and enough Overwhelm executes the target.
- Reflect their projectiles
Save Rebuttal (W) for a dangerous projectile: the barrier sends it back to its caster, and you gain a shield and move speed.
- Land your snare dead center
Hit your target head-on with Solar Snare (E): only the core of the orb roots, the aura around it just slows and damages.
- Finish from range with your R
Cast Golden Eclipse (R) to finish from range: it hits every enemy marked by Overwhelm, wherever they are, harder with each stack.
Playing against Miss Fortune
How to counter and exploit weaknesses
- Don't stand behind low minions
Don't stay behind a low-health minion: if Double Up (Q) kills it, the bounce that hits you always crits.
- Cut her speed with a small hit
Hit her regularly, even with a small hit: Strut (W) only grants her passive move speed after a few seconds without taking damage.
- Go in if you can
If you can engage, get on top of her: Miss Fortune has no dash or leap, only the speed from Strut (W).
- Interrupt her Bullet Time
If you have CC, save it for Bullet Time (R): she channels in place, and interrupting her cancels the remaining waves.
Patch 16.21.1