Matchup
Power Spikes
Strength by game phase
Early (0-15)
Mid (15-30)
Late (30+)
Neutral
Neutral
Neutral
Varus's abilities
Passive, spells and ultimate
Living Vengeance (P)
On kill or assist, Varus temporarily gains Attack Damage and Ability Power. This bonus is larger if the enemy is a champion.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 16s | 40s | 18s | – |
| 6 | 14s | 40s | 18s | 1m40 |
| 9 | 12s | 40s | 18s | 1m40 |
| 11 | 12s | 40s | 18s | 1m20 |
| 16 | 12s | 40s | 14s | 1m |
| 18 | 12s | 40s | 10s | 1m |
Playing against Varus
How to counter and exploit weaknesses
1
Varus has NO mobility: assassins and engages kill him easily.
2
His R root spreads: spread out when an ally is rooted to avoid the chain.
3
Charged Q slows him: engage while he's charging to catch him immobile.
4
Cleanse or QSS cancels his R root — essential for carries.