Mordekaiser vs Heimerdinger
Hard matchup
Build vs Heimerdinger
Build adapted to this matchup
Recommended items for Mordekaiser: Rylai's Crystal Scepter, Riftmaker, Liandry's Torment, Mercury's Treads, Spirit Visage, Hextech Rocketbelt, Experimental Hexplate, Dusk and Dawn.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Mordekaiser
Tips to maximize your impact
- Hit a lone enemy with your Q
Aim Obliterate (Q) at a lone enemy: if only one enemy is hit, the damage increases.
- Activate your passive, then stay close
Hit champions or monsters three times, then stay close: Darkness Rise (passive) then surrounds you with a damage aura and gives you move speed.
- Pull them into your Q
Pull your targets into the Obliterate (Q) zone with Death's Grasp (E): each spell that hits also counts toward Darkness Rise (passive).
- Tank with Indestructible
Cast Indestructible (W) when you're taking damage: it turns stored damage into a shield, and a recast converts part of it into health.
- Isolate the carry in your R
Cast Realm of Death (R) on their carry, or their jungler near an objective: you isolate them with you, steal part of their stats, and keep them if you kill them.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Mordekaiser matchups
Patch 16.21.1