Nasus vs Dr. Mundo

Nasus
vs
48.5%

over 528 games

Dr. Mundo

Skill matchup

High sustainVery tankyHeavy AD damageSplit push

Build vs Dr. Mundo

Build adapted to this matchup

Recommended items for Nasus: Trinity Force, Frozen Heart, Spirit Visage, Ionian Boots of Lucidity, Thornmail, Bramble Vest, Essence Reaver, Iceborn Gauntlet.

Starting items

Doran's Shield
Health Potion

Core build

Trinity Force
1
Frozen Heart
2
Spirit Visage
3

Standard

Ionian Boots of Lucidity
4CDR
Thornmail
5

Summoner spells

HasteTeleport52%
FlashHaste26%

Anti CC

Mercury's Treads
4vs CC

Other options

Thornmail
Bramble Vest
Essence Reaver
Iceborn Gauntlet
Randuin's Omen
Force of Nature
Jak'Sho, The Protean
Executioner's Calling
Fiendhunter Bolts
Dead Man's Plate
Sundered Sky
Lord Dominik's Regards
Mortal Reminder
Protoplasm Harness
Bandlepipes
Infinity Edge
The Collector
Hullbreaker
Chempunk Chainsword
Heartsteel
Spear of Shojin
Sterak's Gage
Zeke's Convergence
Kaenic Rookern
Experimental Hexplate
Serylda's Grudge
Death's Dance
57.8% WR83 games
PrecisionPrecision
Fleet FootworkFleet Footwork
TriumphTriumph
Legend: HasteLegend: Haste
Last StandLast Stand
ResolveResolve
UnflinchingUnflinching
Second WindSecond Wind
Ability HasteHealth ScalingHealth Scaling

Power Spikes

Strength by game phase

Dr. Mundo's abilities

Passive, spells and ultimate

Goes Where He Pleases (P)

Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown.Dr. Mundo also has significantly increased Health regeneration.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s17s9s–
64s17s9s2m
94s16.5s9s2m
114s16s9s2m
164s15s7.5s2m
184s15s6s2m

Playing as Nasus

Tips to maximize your impact

  1. Last-hit with Siphoning Strike

    Last-hit minions with Siphoning Strike (Q): each kill with the spell permanently increases its damage, by more on large minions and champions.

  2. Wither their carry

    In teamfights, cast Wither (W) on their carry: the slow grows stronger over the spell's duration and also reduces their attack speed.

  3. Fury of the Sands as the fight starts

    Cast Fury of the Sands (R) as you enter a teamfight: for 15 seconds, you gain health and resistances, damage nearby enemies, and Siphoning Strike (Q) comes back faster.

  4. Farm instead of forcing early

    Early on, farm rather than force trades: Siphoning Strike (Q) stacks are permanent, and every minion you last-hit makes you stronger later.

Playing against Dr. Mundo

How to counter and exploit weaknesses

  1. Stay behind your minions

    Stay behind your minions: Infected Bonesaw (Q) hits the first enemy, and it's his only ranged spell to slow you.

  2. Save your best CC for later

    If you have several CCs, lead with the least valuable: Goes Where He Pleases (passive) lets him resist the first immobilizing effect.

  3. Don't focus him during his R

    Don't keep hitting him during Maximum Dosage (R): he regenerates part of his max health for the whole duration and gains move speed.

  4. Target his carries in teamfights

    In teamfights, target his carries rather than him: Goes Where He Pleases (passive) gives him far stronger health regen than normal.

Patch 16.21.1