Nasus vs Heimerdinger
Hard matchup
You are stronger late game. Farm safe and avoid early trades.
Build vs Heimerdinger
Build adapted to this matchup
Recommended items for Nasus: Trinity Force, Spirit Visage, Frozen Heart, Ionian Boots of Lucidity, Force of Nature, Randuin's Omen, Jak'Sho, The Protean, Essence Reaver.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Heimerdinger's abilities
Passive, spells and ultimate
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 1s | 11s | 11s | – |
| 6 | 1s | 11s | 11s | 1m40 |
| 9 | 1s | 10s | 11s | 1m40 |
| 11 | 1s | 9s | 11s | 1m25 |
| 16 | 1s | 7s | 11s | 1m10 |
| 18 | 1s | 7s | 11s | 1m10 |
Playing as Nasus
Tips to maximize your impact
- Last-hit with Siphoning Strike
Last-hit minions with Siphoning Strike (Q): each kill with the spell permanently increases its damage, by more on large minions and champions.
- Wither their carry
In teamfights, cast Wither (W) on their carry: the slow grows stronger over the spell's duration and also reduces their attack speed.
- Fury of the Sands as the fight starts
Cast Fury of the Sands (R) as you enter a teamfight: for 15 seconds, you gain health and resistances, damage nearby enemies, and Siphoning Strike (Q) comes back faster.
- Farm instead of forcing early
Early on, farm rather than force trades: Siphoning Strike (Q) stacks are permanent, and every minion you last-hit makes you stronger later.
Playing against Heimerdinger
How to counter and exploit weaknesses
- Destroy his turrets first
Take down his turrets before you trade, with your minions' help: each H-28 G Evolution Turret (Q) builds up charge over time, then fires a stronger shot.
- Dodge the center of his grenade
Get out of the center of CH-2 Electron Storm Grenade (E): that's where it stuns, and if it hits a champion, it fully charges his nearby turrets.
- All-in after his grenade
Start your all-in or gank after CH-2 Electron Storm Grenade (E): it's his only stun, it has an 11-second cooldown, and he has no dash.
- Pull him away from his turrets
Take your trades away from his turrets: they deactivate when he moves too far from them, and Hextech Affinity (passive) speeds him up near them.
- Back off from his giant turret
Stay out of his giant turret's range for its 8 seconds: placed with UPGRADE!!! (R), it slows, deals area damage and is immune to CC.
Other Nasus matchups
Patch 16.21.1