Nasus vs Lux
Build vs Lux
The champion's reference build, for lack of enough games in this matchup
Recommended items for Nasus: Trinity Force, Frozen Heart, Spirit Visage, Mercury's Treads, Force of Nature, Jak'Sho, The Protean, Thornmail, Randuin's Omen.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Lux's abilities
Passive, spells and ultimate
Lux's damaging spells charge the target with energy for a few seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 10s | 12s | 10s | – |
| 6 | 10s | 12s | 10s | 1m |
| 9 | 10s | 11.5s | 10s | 1m |
| 11 | 10s | 11s | 10s | 50s |
| 16 | 10s | 10s | 9s | 40s |
| 18 | 10s | 10s | 8s | 40s |
Playing as Nasus
Tips to maximize your impact
- Last-hit with Siphoning Strike
Last-hit minions with Siphoning Strike (Q): each kill with the spell permanently increases its damage, by more on large minions and champions.
- Wither their carry
In teamfights, cast Wither (W) on their carry: the slow grows stronger over the spell's duration and also reduces their attack speed.
- Fury of the Sands as the fight starts
Cast Fury of the Sands (R) as you enter a teamfight: for 15 seconds, you gain health and resistances, damage nearby enemies, and Siphoning Strike (Q) comes back faster.
- Farm instead of forcing early
Early on, farm rather than force trades: Siphoning Strike (Q) stacks are permanent, and every minion you last-hit makes you stronger later.
Playing against Lux
How to counter and exploit weaknesses
- Keep two minions between you and her
Stay behind at least two minions: Light Binding (Q) roots the first two enemies hit, so a single minion doesn't protect you.
- Step up when she misses Q
Step up when Light Binding (Q) misses you: it's her only root, with a 10-second cooldown, and she has no dash to escape.
- Get out of her singularity fast
Step out to the side as soon as Lucent Singularity (E) lands: the zone slows you, then explodes when it expires or when Lux detonates it.
- Don't run in a straight line
At low health, change direction as you back off: Final Spark (R) is a straight beam that reaches very far and fires after a charge-up.
Other Nasus matchups
Patch 16.21.1