Nasus vs Zac

Nasus
vs
41.9%

over 229 games

Zac

Hard matchup

Strong engageHeavy AP damageVery tankyHeavy CC

Build vs Zac

Build adapted to this matchup

Recommended items for Nasus: Trinity Force, Spirit Visage, Frozen Heart, Ionian Boots of Lucidity, Thornmail, Bramble Vest, Iceborn Gauntlet, Executioner's Calling.

Starting items

Doran's Shield
Health Potion

Core build

Trinity Force
1
Spirit Visage
2
Frozen Heart
3

Standard

Ionian Boots of Lucidity
4CDR
Thornmail
5

Summoner spells

HasteTeleport47%
FlashHaste26%

Anti CC

Mercury's Treads
4vs CC

Other options

Thornmail
Bramble Vest
Iceborn Gauntlet
Executioner's Calling
Force of Nature
Essence Reaver
Randuin's Omen
Jak'Sho, The Protean
Dead Man's Plate
Protoplasm Harness
Mortal Reminder
Fiendhunter Bolts
Sundered Sky
Chempunk Chainsword
Lord Dominik's Regards
Sterak's Gage
Kaenic Rookern
Oblivion Orb
37.5% WR16 games
PrecisionPrecision
Fleet FootworkFleet Footwork
TriumphTriumph
Legend: HasteLegend: Haste
Last StandLast Stand
ResolveResolve
UnflinchingUnflinching
Second WindSecond Wind
Ability HasteHealth ScalingHealth Scaling

Power Spikes

Strength by game phase

Zac's abilities

Passive, spells and ultimate

Cell Division (P)

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

Cooldowns

Cooldowns by spell rank

LevelQWER
314s5s21s–
611s5s21s2m
98s5s21s2m
118s5s21s1m45
168s5s15s1m30
188s5s9s1m30

Playing as Nasus

Tips to maximize your impact

  1. Last-hit with Siphoning Strike

    Last-hit minions with Siphoning Strike (Q): each kill with the spell permanently increases its damage, by more on large minions and champions.

  2. Wither their carry

    In teamfights, cast Wither (W) on their carry: the slow grows stronger over the spell's duration and also reduces their attack speed.

  3. Fury of the Sands as the fight starts

    Cast Fury of the Sands (R) as you enter a teamfight: for 15 seconds, you gain health and resistances, damage nearby enemies, and Siphoning Strike (Q) comes back faster.

  4. Farm instead of forcing early

    Early on, farm rather than force trades: Siphoning Strike (Q) stacks are permanent, and every minion you last-hit makes you stronger later.

Playing against Zac

How to counter and exploit weaknesses

  1. Step on his Goo

    Walk over the chunks of Goo he sheds: you destroy them, and Cell Division (passive) can't heal him with them anymore.

  2. Spread out after his Stretching Strikes

    If Stretching Strikes (Q) grabs you, spread out from your allies and minions: his next auto on one of them flings you into each other.

  3. Interrupt his Slingshot

    If you have a stun, a silence, a root or a knock-up, use it while he charges Elastic Slingshot (E): his charge is interrupted before the jump.

  4. Kill all his bloblets

    When he dies, kill his bloblets: Cell Division (passive) splits him into 4, and if any remain, he comes back to life. This passive has a 5-minute cooldown.

Patch 16.21.1