Nautilus vs Bard
Skill matchup
Build vs Bard
Build adapted to this matchup
Recommended items for Nautilus: Locket of the Iron Solari, Knight's Vow, Bandlepipes, Plated Steelcaps, Celestial Opposition, Solstice Sleigh, Bramble Vest, Thornmail.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Bard's abilities
Passive, spells and ultimate
Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, restore mana, and provide out of combat Move Speed.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 11s | 0s | 22s | – |
| 6 | 9s | 0s | 22s | 1m50 |
| 9 | 7s | 0s | 22s | 1m50 |
| 11 | 7s | 0s | 22s | 1m35 |
| 16 | 7s | 0s | 19s | 1m20 |
| 18 | 7s | 0s | 16s | 1m20 |
Playing as Nautilus
Tips to maximize your impact
- Hook their carry
Aim Dredge Line (Q) at their carry: you and your target are pulled toward each other, and they're briefly stunned.
- Auto right after your Dredge Line
After Dredge Line (Q), land an auto right away: Staggering Blow (passive) roots the target after the stun, giving your ADC time to arrive.
- Switch targets to root
In teamfights, hit a new target whenever you can: your first auto on each target triggers Staggering Blow (passive) and briefly roots them.
- Depth Charge on their backline carry
Cast Depth Charge (R) on their backline carry: every enemy the shockwave crosses along the way also takes a knock-up and a stun.
Playing against Bard
How to counter and exploit weaknesses
- No wall or ally behind you
Facing him, don't stand with your back to a wall or lined up with an ally or minion: Cosmic Binding (Q) stuns you if it then hits a wall or a second enemy.
- Wait for the stasis to end
Don't waste your spells on a target frozen by Tempered Fate (R): wait for the stasis to end, then strike.
- Ward the walls when he disappears
Ward the walls near you when he disappears: Magical Journey (E) opens a one-way path for him through terrain.
- Play hard when he leaves
When he leaves lane to collect his Traveler's Call (passive) Chimes, play hard on the ally he left alone.
Other Nautilus matchups
Patch 16.21.1