Nocturne vs Hecarim

Nocturne
vs
Not enough games
Hecarim
Strong engageHeavy AD damageHeavy CCDive threat

You are stronger late game. Farm safe and avoid early trades.

Build vs Hecarim

The champion's reference build, for lack of enough games in this matchup

Recommended items for Nocturne: Profane Hydra, Axiom Arc, Voltaic Cyclosword, Mercury's Treads, Experimental Hexplate, Stridebreaker, Lord Dominik's Regards, Guardian Angel.

Starting items

Scorchclaw Pup
Health Potion

Core build

Profane Hydra
1
Axiom Arc
2
Voltaic Cyclosword
3

Standard

Boots of Swiftness
4vs Slow
Experimental Hexplate
5

Summoner spells

FlashSmite100%

Other options

Experimental Hexplate
Stridebreaker
Lord Dominik's Regards
Guardian Angel
Death's Dance
PrecisionPrecision
ConquerorConqueror
TriumphTriumph
Legend: AlacrityLegend: Alacrity
Last StandLast Stand
DominationDomination
Ultimate HunterUltimate Hunter
Grisly MementosGrisly Mementos
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Hecarim's abilities

Passive, spells and ultimate

Warpath (P)

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Cooldowns

Cooldowns by spell rank

LevelQWER
34s14s20s–
64s14s20s2m20
94s14s20s2m20
114s14s20s2m
164s14s18s1m40
184s14s16s1m40

Playing as Nocturne

Tips to maximize your impact

  1. Fight on your trail

    Fight on the Dusk Trail left by Duskbringer (Q): on it, you gain move speed and AD, and you move through units.

  2. Stay in range during your fear

    Stay near your target after Unspeakable Horror (E): if the tether holds until the end, they're feared, and you gain move speed toward them.

  3. Block their CC with your Shroud

    Cast Shroud of Darkness (W) just before their CC: the barrier blocks the next enemy ability for 1.5 seconds, and a successful block doubles the spell's attack speed bonus.

  4. Paranoia on an isolated enemy

    Cast Paranoia (R) when an enemy is isolated: they can no longer see their allies, and you can launch yourself at them from long range, farther with each rank.

Playing against Hecarim

How to counter and exploit weaknesses

  1. Leave the landing point of his R

    When he casts Onslaught of Shadows (R), move away from the end of his dash: the shockwave there fears every nearby enemy, longer after a long run.

  2. Save your CC for his charge

    If you have a slow or CC, save it for Devastating Charge (E): he gains speed as he runs, and Warpath (passive) turns it into AD.

  3. Save your burst for after his W

    Wait for Spirit of Dread (W) to end before your burst: while it lasts, he gains armor and magic resist and heals from damage dealt around him.

  4. Ward his gank paths

    Ward his gank paths: Devastating Charge (E) gains speed over time, so he looks to build momentum in the fog of war.

Patch 16.21.1