Matchup

Power Spikes

Strength by game phase

Early (0-15)
Mid (15-30)
Late (30+)
NocturneNocturne
KindredKindred
Aggressive
Neutral
Passive

Kindred's abilities

Passive, spells and ultimate

Mark of the Kindred (P)

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

Cooldowns

Cooldowns by spell rank

LevelQWER
39s18s14s
69s18s14s2m40
99s17s14s2m40
119s16s14s2m20
169s14s11s2m
189s14s8s2m

Playing against Kindred

How to counter and exploit weaknesses

1

Kindred's marks are visible: defend marked camps to prevent them from stacking.

2

Their R prevents dying in the zone but heals afterwards — either stay and burst after the heal, or leave the zone.

3

Kindred is fragile in early game and depends on stacks — invade their jungle and contest marks.

4

The R also protects ENEMIES: use this to your advantage by entering the zone if you're low.