Nocturne vs Rammus

Nocturne
vs
44.4%

over 741 games

Rammus

Hard matchup

Very tankyHeavy AD damageHeavy CCStrong engage

Build vs Rammus

Build adapted to this matchup

Recommended items for Nocturne: Profane Hydra, Axiom Arc, Voltaic Cyclosword, Mercury's Treads, Experimental Hexplate, Stridebreaker, Black Cleaver, Lord Dominik's Regards.

Starting items

Scorchclaw Pup
Health Potion

Core build

Profane Hydra
1
Axiom Arc
2
Voltaic Cyclosword
3

Standard

Boots of Swiftness
4vs Slow
Experimental Hexplate
5

Summoner spells

FlashSmite99%
HasteSmite1%

Other options

Experimental Hexplate
Stridebreaker
Black Cleaver
Lord Dominik's Regards
Guardian Angel
Death's Dance
The Collector
B. F. Sword
Fiendhunter Bolts
Maw of Malmortius
Serpent's Fang
Serrated Dirk
Tiamat
Edge of Night
Blade of The Ruined King
Mortal Reminder
Serylda's Grudge
Hubris
Infinity Edge
Executioner's Calling
Bastionbreaker
Kraken Slayer
Wit's End
Randuin's Omen
Chempunk Chainsword
Immortal Shieldbow
Umbral Glaive
54.0% WR113 games
DominationDomination
Hail of BladesHail of Blades
Sudden ImpactSudden Impact
Grisly MementosGrisly Mementos
Ultimate HunterUltimate Hunter
PrecisionPrecision
Legend: AlacrityLegend: Alacrity
TriumphTriumph
Attack SpeedAdaptive ForceHealth Scaling

Power Spikes

Strength by game phase

Rammus's abilities

Passive, spells and ultimate

Spiked Shell (P)

Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.

Cooldowns

Cooldowns by spell rank

LevelQWER
312s7s12s–
69s7s12s2m
96s7s12s2m
116s7s12s1m45
166s7s12s1m30
186s7s12s1m30

Playing as Nocturne

Tips to maximize your impact

  1. Fight on your trail

    Fight on the Dusk Trail left by Duskbringer (Q): on it, you gain move speed and AD, and you move through units.

  2. Stay in range during your fear

    Stay near your target after Unspeakable Horror (E): if the tether holds until the end, they're feared, and you gain move speed toward them.

  3. Block their CC with your Shroud

    Cast Shroud of Darkness (W) just before their CC: the barrier blocks the next enemy ability for 1.5 seconds, and a successful block doubles the spell's attack speed bonus.

  4. Paranoia on an isolated enemy

    Cast Paranoia (R) when an enemy is isolated: they can no longer see their allies, and you can launch yourself at them from long range, farther with each rank.

Playing against Rammus

How to counter and exploit weaknesses

  1. Stay behind your minions

    Stay behind your minions: Powerball (Q) stops on the first enemy it collides with, minions included.

  2. Lean on magic damage

    If you deal magic damage, lean on it in trades when Defensive Ball Curl (W) is on cooldown: without it, his resistances drop to those of an ordinary tank.

  3. Stay out of taunt range

    If you're ranged, don't let him reach melee range when Frenzying Taunt (E) is ready: its range is short, and it forces you to attack him.

  4. Leave his impact zone fast

    Get out of the Soaring Slam (R) area fast: aftershocks repeat the slow there, and if cast during Powerball (Q), it adds a knock-up in the center.

  5. No autos on Defensive Ball Curl

    Don't attack during Defensive Ball Curl (W): each auto returns magic damage to you, and he gains armor and magic resist.

Patch 16.21.1