Nocturne vs Rammus
Hard matchup
Build vs Rammus
Build adapted to this matchup
Recommended items for Nocturne: Profane Hydra, Axiom Arc, Voltaic Cyclosword, Mercury's Treads, Experimental Hexplate, Stridebreaker, Black Cleaver, Lord Dominik's Regards.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Rammus's abilities
Passive, spells and ultimate
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 7s | 12s | – |
| 6 | 9s | 7s | 12s | 2m |
| 9 | 6s | 7s | 12s | 2m |
| 11 | 6s | 7s | 12s | 1m45 |
| 16 | 6s | 7s | 12s | 1m30 |
| 18 | 6s | 7s | 12s | 1m30 |
Playing as Nocturne
Tips to maximize your impact
- Fight on your trail
Fight on the Dusk Trail left by Duskbringer (Q): on it, you gain move speed and AD, and you move through units.
- Stay in range during your fear
Stay near your target after Unspeakable Horror (E): if the tether holds until the end, they're feared, and you gain move speed toward them.
- Block their CC with your Shroud
Cast Shroud of Darkness (W) just before their CC: the barrier blocks the next enemy ability for 1.5 seconds, and a successful block doubles the spell's attack speed bonus.
- Paranoia on an isolated enemy
Cast Paranoia (R) when an enemy is isolated: they can no longer see their allies, and you can launch yourself at them from long range, farther with each rank.
Playing against Rammus
How to counter and exploit weaknesses
- Stay behind your minions
Stay behind your minions: Powerball (Q) stops on the first enemy it collides with, minions included.
- Lean on magic damage
If you deal magic damage, lean on it in trades when Defensive Ball Curl (W) is on cooldown: without it, his resistances drop to those of an ordinary tank.
- Stay out of taunt range
If you're ranged, don't let him reach melee range when Frenzying Taunt (E) is ready: its range is short, and it forces you to attack him.
- Leave his impact zone fast
Get out of the Soaring Slam (R) area fast: aftershocks repeat the slow there, and if cast during Powerball (Q), it adds a knock-up in the center.
- No autos on Defensive Ball Curl
Don't attack during Defensive Ball Curl (W): each auto returns magic damage to you, and he gains armor and magic resist.
Other Nocturne matchups
Patch 16.21.1