Nocturne vs Shaco
You are stronger late game. Farm safe and avoid early trades.
Build vs Shaco
The champion's reference build, for lack of enough games in this matchup
Recommended items for Nocturne: Profane Hydra, Axiom Arc, Voltaic Cyclosword, Plated Steelcaps, Experimental Hexplate, Lord Dominik's Regards, Guardian Angel, Death's Dance.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Shaco's abilities
Passive, spells and ultimate
Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 13s | 15s | 8s | – |
| 6 | 12s | 15s | 8s | 1m40 |
| 9 | 11s | 15s | 8s | 1m40 |
| 11 | 11s | 15s | 8s | 1m30 |
| 16 | 11s | 15s | 8s | 1m20 |
| 18 | 11s | 15s | 8s | 1m20 |
Playing as Nocturne
Tips to maximize your impact
- Fight on your trail
Fight on the Dusk Trail left by Duskbringer (Q): on it, you gain move speed and AD, and you move through units.
- Stay in range during your fear
Stay near your target after Unspeakable Horror (E): if the tether holds until the end, they're feared, and you gain move speed toward them.
- Block their CC with your Shroud
Cast Shroud of Darkness (W) just before their CC: the barrier blocks the next enemy ability for 1.5 seconds, and a successful block doubles the spell's attack speed bonus.
- Paranoia on an isolated enemy
Cast Paranoia (R) when an enemy is isolated: they can no longer see their allies, and you can launch yourself at them from long range, farther with each rank.
Playing against Shaco
How to counter and exploit weaknesses
- Back before you get too low
Back before your health drops too low: below 30% health, Two-Shiv Poison (E) deals much more damage to you.
- Move away from his clone
Move away from the Hallucinate (R) clone before it dies: it explodes and spawns three boxes that fear nearby enemies.
- Focus him when he engages
If you can reach him, focus him when he engages with Deceive (Q): he no longer has it to escape, on a 13 to 11 second cooldown.
- Ward his camps and your entrances
Ward near his camps and at the entrances to your lane: spot him before Deceive (Q), which makes him invisible for his gank.
- Move carefully in his jungle
Move carefully in his jungle: Jack In The Box (W) goes invisible, fears the champion who comes near, then shoots nearby enemies for 5 seconds.
Other Nocturne matchups
Patch 16.21.1