Nunu & Willump vs Fizz
Hard matchup
Build vs Fizz
The champion's reference build, for lack of enough games in this matchup
Recommended items for Nunu & Willump: Liandry's Torment, Dead Man's Plate, Spirit Visage, Mercury's Treads, Hextech Rocketbelt, Dark Seal, Stormsurge, Rabadon's Deathcap.
Starting items
Core build
Standard
Summoner spells
Other options
Power Spikes
Strength by game phase
Fizz's abilities
Passive, spells and ultimate
Fizz can move through units and takes a flat amount of reduced damage from all sources
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 8s | 7s | 16s | – |
| 6 | 7s | 7s | 16s | 2m |
| 9 | 6s | 6s | 16s | 2m |
| 11 | 6s | 5s | 16s | 1m40 |
| 16 | 6s | 3s | 12s | 1m20 |
| 18 | 6s | 3s | 8s | 1m20 |
Playing as Nunu & Willump
Tips to maximize your impact
- Roll your snowball from far away
Cast Biggest Snowball Ever! (W) from far away for your ganks: the longer it rolls, the bigger it gets, and the more its damage and knock-up grow.
- Hit with all three snowballs
Hit your target with all three snowballs of Snowball Barrage (E): they're slowed, then at the end of the spell, Willump roots nearby slowed enemies.
- Absolute Zero on locked-down enemies
Cast Absolute Zero (R) on enemies who are already immobilized: the slow grows stronger, and the explosion hurts more the longer you channel.
- Save your bite for the objective
Save Consume (Q) to finish the dragon or Baron with Smite: against a monster, the bite deals true damage and heals you.
Playing against Fizz
How to counter and exploit weaknesses
- Play hard without his E
Take your trades when he doesn't have Playful (E), in the early levels or right after he uses it: it's his only dodge, on a 16 to 8 second cooldown.
- Back off when his trident glows
Back off after the empowered Seastone Trident (W) auto: if it doesn't kill, his autos deal bonus magic damage for a few seconds.
- Dodge his fish
Dodge the Chum the Waters (R) fish by stepping aside: it attaches to the first champion hit and slows them, then a shark knocks them into the air.
- Move away if the fish has you
If the Chum the Waters (R) fish attaches to you, move away from your allies: the shark knocks back and damages everyone around you.
Other Nunu & Willump matchups
Patch 16.21.1