Nunu & Willump vs Rammus
Hard matchup
Build vs Rammus
Build adapted to this matchup
Recommended items for Nunu & Willump: Hextech Rocketbelt, Stormsurge, Shadowflame, Sorcerer's Shoes, Liandry's Torment, Dark Seal, Dead Man's Plate, Rabadon's Deathcap.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Rammus's abilities
Passive, spells and ultimate
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 7s | 12s | – |
| 6 | 9s | 7s | 12s | 2m |
| 9 | 6s | 7s | 12s | 2m |
| 11 | 6s | 7s | 12s | 1m45 |
| 16 | 6s | 7s | 12s | 1m30 |
| 18 | 6s | 7s | 12s | 1m30 |
Playing as Nunu & Willump
Tips to maximize your impact
- Roll your snowball from far away
Cast Biggest Snowball Ever! (W) from far away for your ganks: the longer it rolls, the bigger it gets, and the more its damage and knock-up grow.
- Hit with all three snowballs
Hit your target with all three snowballs of Snowball Barrage (E): they're slowed, then at the end of the spell, Willump roots nearby slowed enemies.
- Absolute Zero on locked-down enemies
Cast Absolute Zero (R) on enemies who are already immobilized: the slow grows stronger, and the explosion hurts more the longer you channel.
- Save your bite for the objective
Save Consume (Q) to finish the dragon or Baron with Smite: against a monster, the bite deals true damage and heals you.
Playing against Rammus
How to counter and exploit weaknesses
- Stay behind your minions
Stay behind your minions: Powerball (Q) stops on the first enemy it collides with, minions included.
- Lean on magic damage
If you deal magic damage, lean on it in trades when Defensive Ball Curl (W) is on cooldown: without it, his resistances drop to those of an ordinary tank.
- Stay out of taunt range
If you're ranged, don't let him reach melee range when Frenzying Taunt (E) is ready: its range is short, and it forces you to attack him.
- Leave his impact zone fast
Get out of the Soaring Slam (R) area fast: aftershocks repeat the slow there, and if cast during Powerball (Q), it adds a knock-up in the center.
- No autos on Defensive Ball Curl
Don't attack during Defensive Ball Curl (W): each auto returns magic damage to you, and he gains armor and magic resist.
Other Nunu & Willump matchups
Patch 16.21.1