Pyke vs Nautilus
Hard matchup
Build vs Nautilus
The champion's reference build, for lack of enough games in this matchup
Recommended items for Pyke: Umbral Glaive, Youmuu's Ghostblade, Edge of Night, Boots of Swiftness, Celestial Opposition, Bloodsong, Serrated Dirk, Voltaic Cyclosword.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Nautilus's abilities
Passive, spells and ultimate
Nautilus' first Attack against a target deals increased physical damage and roots them briefly.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 12s | 7s | – |
| 6 | 12s | 12s | 7s | 2m |
| 9 | 10s | 12s | 7s | 2m |
| 11 | 10s | 12s | 7s | 1m40 |
| 16 | 10s | 12s | 6s | 1m20 |
| 18 | 10s | 12s | 5s | 1m20 |
Playing as Pyke
Tips to maximize your impact
- Hook from the fog of war
Charge Bone Skewer (Q) from a brush or the fog of war: when held, it pulls the first enemy hit, and refunds mana if it hits a champion.
- Dash through your target
Dash through your target with Phantom Undertow (E): the phantom left behind returns to you and stuns champions in its path.
- Leave their vision to recover
After a trade, get out of their vision: Gift of the Drowned Ones (passive) regenerates the damage champions just dealt you.
- Chain your executions
Cast Death From Below (R) on a target below the threshold: each champion who dies in the X lets you recast it, and your last assisting ally also gets the kill gold.
- Roam camouflaged
Roam or flank with Ghostwater Dive (W): you're camouflaged and gain a lot of move speed, which decays over time.
Playing against Nautilus
How to counter and exploit weaknesses
- Stay behind your minions
Once he hits level 2, stay behind your minions: the Dredge Line (Q) anchor hooks the first enemy hit, then the Staggering Blow (passive) auto keeps you in place.
- Hold still against Riptide
When he casts Riptide (E) near you, stay put until it ends: its three explosions spread out around him, and running too early makes you take the next ones and their slow.
- Back off after his anchor
When Dredge Line (Q) misses you, keep your distance: it's his only spell to reach you, on a 14 to 10 second cooldown.
- Get out of his shockwave's path
When he aims Depth Charge (R) at an ally, don't stand between them: the shockwave chases its target, and every enemy in its path takes a knock-up.
Patch 16.21.1