Pyke vs Thresh
Favorable matchup
Build vs Thresh
The champion's reference build, for lack of enough games in this matchup
Recommended items for Pyke: Umbral Glaive, Youmuu's Ghostblade, Edge of Night, Boots of Swiftness, Celestial Opposition, Serrated Dirk, Bloodsong, Voltaic Cyclosword.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Thresh's abilities
Passive, spells and ultimate
Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 19s | 21s | 13s | – |
| 6 | 14s | 21s | 13s | 2m |
| 9 | 9s | 20s | 13s | 2m |
| 11 | 9s | 19s | 13s | 1m40 |
| 16 | 9s | 17s | 11.5s | 1m20 |
| 18 | 9s | 17s | 10s | 1m20 |
Playing as Pyke
Tips to maximize your impact
- Hook from the fog of war
Charge Bone Skewer (Q) from a brush or the fog of war: when held, it pulls the first enemy hit, and refunds mana if it hits a champion.
- Dash through your target
Dash through your target with Phantom Undertow (E): the phantom left behind returns to you and stuns champions in its path.
- Leave their vision to recover
After a trade, get out of their vision: Gift of the Drowned Ones (passive) regenerates the damage champions just dealt you.
- Chain your executions
Cast Death From Below (R) on a target below the threshold: each champion who dies in the X lets you recast it, and your last assisting ally also gets the kill gold.
- Roam camouflaged
Roam or flank with Ghostwater Dive (W): you're camouflaged and gain a lot of move speed, which decays over time.
Playing against Thresh
How to counter and exploit weaknesses
- Stay behind your minions
Keep minions between you and Thresh: Death Sentence (Q) stuns and pulls the first unit hit, so one minion is enough to block it.
- Step up after a missed hook
Step up when Death Sentence (Q) misses you: he keeps its full cooldown, 19 to 9 seconds, which only goes down if the hook lands.
- Don't give him free autos
Don't stay in his range for no reason: Flay (E) charges his autos between hits, and a charged auto hits hard early on.
- Beware the first wall of his box
Avoid being the first to break a wall of The Box (R): that one slows and deals full damage. After that, the remaining walls deal no damage.
Other Pyke matchups
Patch 16.21.1