Quinn vs Ivern
Build vs Ivern
The champion's reference build, for lack of enough games in this matchup
Recommended items for Quinn: Profane Hydra, The Collector, Lord Dominik's Regards, Boots of Swiftness, Infinity Edge, Edge of Night, Guardian Angel, Stormrazor.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Ivern's abilities
Passive, spells and ultimate
Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fully grown, Ivern may free the monsters to receive gold and experience.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 14s | 0.5s | 11s | – |
| 6 | 12s | 0.5s | 11s | 2m20 |
| 9 | 10s | 0.5s | 11s | 2m20 |
| 11 | 10s | 0.5s | 11s | 2m10 |
| 16 | 10s | 0.5s | 9s | 2m |
| 18 | 10s | 0.5s | 7s | 2m |
Playing as Quinn
Tips to maximize your impact
- Vault off the melee charging you
Cast Vault (E) on the melee champion charging you: you leap back after the hit, and your target is slowed and marked by Harrier (passive).
- Auto every marked target
Auto every target marked by Harrier (passive): your first auto on them deals bonus damage, and Heightened Senses (W) then gives you speed.
- Trade from range against melee
Against a melee champion, trade from range: Blinding Assault (Q) marks them with Harrier and reduces their vision before your empowered auto.
- Roam with your R
Roam with Behind Enemy Lines (R): after a 2-second channel, you gain a lot of speed, and an auto or a spell ends the flight with an area attack.
Playing against Ivern
How to counter and exploit weaknesses
- Stay behind your minions
Keep your minions between you and Ivern: Rootcaller (Q) roots the first enemy hit, and his allies can then dash to you.
- Avoid his brush
Don't fight in or near the brush from Brushmaker (W): Ivern and his nearby allies gain bonus magic damage on their autos there.
- Don't take three hits from Daisy
Focus Daisy! (R) or leave her range before her 3rd consecutive auto on you: it triggers a shockwave that knocks everyone it hits into the air.
- Take his camps
Take his camps while his groves grow: Friend of the Forest (passive) stops him from attacking non-epic monsters, so he has to wait for a grove to grow before he can free them.
Other Quinn matchups
Patch 16.21.1