Quinn vs Rammus
Build vs Rammus
The champion's reference build, for lack of enough games in this matchup
Recommended items for Quinn: Profane Hydra, The Collector, Lord Dominik's Regards, Boots of Swiftness, Infinity Edge, Serrated Dirk, Edge of Night, Guardian Angel.
Starting items
Core build
Standard
Summoner spells
Anti CC
Other options
Power Spikes
Strength by game phase
Rammus's abilities
Passive, spells and ultimate
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Cooldowns
Cooldowns by spell rank
| Level | Q | W | E | R |
|---|---|---|---|---|
| 3 | 12s | 7s | 12s | – |
| 6 | 9s | 7s | 12s | 2m |
| 9 | 6s | 7s | 12s | 2m |
| 11 | 6s | 7s | 12s | 1m45 |
| 16 | 6s | 7s | 12s | 1m30 |
| 18 | 6s | 7s | 12s | 1m30 |
Playing as Quinn
Tips to maximize your impact
- Vault off the melee charging you
Cast Vault (E) on the melee champion charging you: you leap back after the hit, and your target is slowed and marked by Harrier (passive).
- Auto every marked target
Auto every target marked by Harrier (passive): your first auto on them deals bonus damage, and Heightened Senses (W) then gives you speed.
- Trade from range against melee
Against a melee champion, trade from range: Blinding Assault (Q) marks them with Harrier and reduces their vision before your empowered auto.
- Roam with your R
Roam with Behind Enemy Lines (R): after a 2-second channel, you gain a lot of speed, and an auto or a spell ends the flight with an area attack.
Playing against Rammus
How to counter and exploit weaknesses
- Stay behind your minions
Stay behind your minions: Powerball (Q) stops on the first enemy it collides with, minions included.
- Lean on magic damage
If you deal magic damage, lean on it in trades when Defensive Ball Curl (W) is on cooldown: without it, his resistances drop to those of an ordinary tank.
- Stay out of taunt range
If you're ranged, don't let him reach melee range when Frenzying Taunt (E) is ready: its range is short, and it forces you to attack him.
- Leave his impact zone fast
Get out of the Soaring Slam (R) area fast: aftershocks repeat the slow there, and if cast during Powerball (Q), it adds a knock-up in the center.
- No autos on Defensive Ball Curl
Don't attack during Defensive Ball Curl (W): each auto returns magic damage to you, and he gains armor and magic resist.
Other Quinn matchups
Patch 16.21.1